tag:blogger.com,1999:blog-8193234.post111353274637094495..comments2023-11-03T03:17:41.163-07:00Comments on Marc's World of Warcraft - WoW - Blog: Sterling Order of Knights :: Good priest posthkghkghkhttp://www.blogger.com/profile/13633053547901533990noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8193234.post-1114008367662041752005-04-20T07:46:00.000-07:002005-04-20T07:46:00.000-07:00The way aggro is gained is through much like a poi...The way aggro is gained is through much like a poison counter system. Sounds weird but its around those lines. Certain things grab certain amount of aggro. It's not always the one characters fault but the team as a whole.<BR/> Here's the way we used to use it in EQ and I believe it is the same system in all MMO's. There is a considered "amount" of aggro a person starts to gather. When a tank (person that should have to most aggro) is fighting, he should have a macro button set up to shout out for assist when he is ready for the rest of the team to start flanking or attacking. The reason for this is so when the others get on the enemy/ies that the Tank has gathered enough aggro to hold the enemy on them, thus making it so the cleric sorry priest only has to heal the tank, of course keeping on there eyes on others like always but this is how we do it. Even on the biggest mobs in EQ this is how we did it, just had clerics in the back healing for safe measure. Warriors are the essence of aggro gaining but they can be outweighed by any caster that starts effecting the mob in some way of some sort to early, so wait till the mob is about 5-10% before attacking. And always wait for the tank to call out for assistance when the time is right.Anonymousnoreply@blogger.com