Friday, January 12, 2007

Late 'Warcraft' expansion pack to debut

DALLAS — Each day, millions of people around the world gaze at their computer screens to explore a dangerous fantasy world of treasure-filled dungeons and flame-breathing dragons, a land where mortal enemies lurk around every corner.

It's the "World of Warcraft," the most successful online game ever, and it's a world about to get a whole lot bigger with Tuesday's release of a $39.99 enhancement called "The Burning Crusade."

From China to the United States, from Australia to Europe, more than 8 million registered users now pay up to $15 a month to gather with hundreds of other real people who masquerade as digital avatars in the never-ending fantasy world of Azeroth.

"The Burning Crusade" adds new locales such as Karazhan, Hellfire Citadel and Tempest Keep to Azeroth, and presents a spiraling war against demonic forces where the game's two opposing factions — the Alliance and the Horde — will face powerful new enemies.

Players will have access to the new realm of Outland that's nearly as large as the existing game world, and the highest level characters can achieve has been raised from 60 to 70.

There are two new races to choose from as well: the remnants of an ancient space-faring civilization called the Draenei, and the Blood Elves, who are addicted to arcane magic.

But in a market already overpopulated with dwarves, paladins and trolls, is there room for even more of the same? If fans are any indication, the answer is a definite yes.

Trey Hancock, 26, has been shooting fireballs and frost novas to crush his mortal enemies in the video game "World of Warcraft" since it first launched in 2004. In his years of playing, the Houston resident led a guild of more than 200 people and raised four characters to the current top level of 60 — including his main character, a mage named Oraj.

Like many others, Hancock said he took a break in anticipation of the expansion, where his first goal will be to take Oraj to level 70.

"I haven't played for the last week because I know once it comes out I'm going to be playing it nonstop," he said.

It's just the sort of enthusiasm the company behind the game, Blizzard Entertainment Inc., is banking on.

"We were going to be happy if we got a million worldwide subscribers, we didn't feel like that was shooting the moon," said Rob Pardo, Blizzard's vice president of game design and the lead designer for "World of Warcraft." "The way it blew up is far beyond our wildest expectations. But now that we are at the mark we are, we feel there's still an ability to grow that customer base even further."

Released in November 2004, "World of Warcraft" brought several new elements to the genre of massive multiplayer online roleplaying games, or MMORPGs. Most significantly, it was simple to play and a had high level of polish, according to Jon Wood, managing editor of the gaming Web site MMORPG.com.

"I think Blizzard looked at what was out there and found out what worked and what didn't work," he said. "The truth of the matter is, the game is very polished. The fact that it's very smooth and easy to learn has put them out front."

Pardo said polish has always been the mantra for the game's creators.

"It's extremely complicated, all the things we have to get right," he said. "We were on track for a Christmas release but we really felt like we should make sure the product's right for our customers."

"Warcraft's" popularity has transcended video game culture and spawned a series of action figures, comic books, novels and trading cards.

The game was even the focus of a recent "South Park" episode where Eric Cartman and friends balloon into overweight, pimply video addicts bent on defeating a rampaging player who threatens the very existence of the game.

The pop culture references extend into the game world, too. If you type "/dance" as a male Blood Elf, for example, your character will strut around with moves similar to the uberdorky hero of the movie "Napoleon Dynamite."

"We're all entertainment geeks ourselves," Pardo said. "Part of our design process is having fun and putting in those references. It's kind of our way of giving homage to the things that inspire us."

David Daryani, owner of Tru-Gamerz video gaming center in Dallas, said his customers regularly queue up to play the game, especially on the weekends. As a longtime "WoW" player himself, Daryani, 38, said he hasn't played much lately but was looking forward to seeing the new content and returning to his favorite activity: player versus player combat.

"If you have a bad day, you get on and say 'I'm just going to kick some Alliance butt,'" he said. "It just relieves some stress."

Saturday, January 06, 2007

Burning Crusade CE fetching $$$ on eBay

Sold-out deluxe edition of first expansion to popular MMOG is drawing almost three times its retail price on online auction site.
By Tim Surette, GameSpot
Posted Jan 4, 2007 4:58 pm PT

The eBay bonanza of next-gen console auctions was all the rage over the holiday season, with shoppers hoping to snag a hard-to-find Wii or PlayStation 3 and willing to pay extra for the convenience. The console auctions have since settled down dramatically, but now a new gaming product high in demand and low in supply is getting attention in auctions.

The Collector's Edition of the World of Warcraft: The Burning Crusade Expansion Pack is drawing bids of almost three times its retail price on eBay. The add-on to the popular PC game will be launched in mid-January, and preorders of the expansion's deluxe edition have been sold out for months.

The CE of The Burning Crusade retails for $69.99 and includes the Art of the Burning Crusade book, a behind-the-scenes DVD, two WOW trading card packs with three exclusive cards, a mouse pad, the soundtrack, and an exclusive in-game pet.

In addition to the aforementioned goodies, the CE is a rare commodity for those who play the game, which had amassed 7.5 million subscribers worldwide as of November.

When asked how many copies of the Collector's Edition would be released, a Blizzard representative told GameSpot, "We're unable to provide a specific number, but we can say that a very limited quantity of them will be made and no more will be reprinted after the initial allotment."

Currently, some auctions for the CE of the original World of Warcraft are going for more than $300.

Tuesday, December 19, 2006

On the Blogger home page...

The new version of Blogger in beta is dead!
Long live the new version of Blogger!

(P.S. The old version of Blogger is not dead, but it would like to retire for a little while... maybe go to Hawaii or play World of Warcraft all day? It begs you to let it play World of Warcraft all day.)

Wednesday, November 29, 2006

I'm still playing...

I have been 29 since August playing in the BGs. I play nearly every night too.

I so enjoy the PvP.

Game Statistics

Welcome to the Game Stats page! This page provides you with up-to-date statistics about some of the most important aspects of World of Warcraft: most sought-after items in the Auction House, most common player-created items, the fiercest killers in the NPC kingdom, most gathered and found items, most looted items, and the most popular quests. Click on one of the banners below to see more.

These stats are updated daily and you can even do a side-by-side comparison for up to seven days to see how the statistics are progressing, so make sure to check back often!

Friday, October 06, 2006

Tuesday, October 03, 2006

Sunday, September 17, 2006

Saturday, September 09, 2006

I started playing again...

Back in the second week of June thanks to my buddy TK.

I started a mage and have been enjoying him. I did not want to try PvP but TK had me play one game of WSG and I was hooked. I stayed 19 for weeks and now I have been 29 for weeks. I hate to move on.

Chinese Coke / WoW commercial

Friday, September 08, 2006

Warcraft Conquers The World

Less than two years after its introduction, World of Warcraft, made by Blizzard Entertainment, is on pace to generate more than $1 billion in revenue this year with almost 7 million paying subscribers and has become the first truly global video game hit since Pac-Man in the early 1980s, The New York Times reported.

That makes the massively multiplayer online role-playing game one of the most lucrative entertainment media properties of any kind, the newspaper reported. Almost every other subscription online game, including EverQuest II and Star Wars: Galaxies, measures its customers in hundreds of thousands or even just tens of thousands.

Warcraft has more players in China, where it has engaged in co-promotions with major brands such as Coca-Cola, than in the United States: There are more than 3 million players in China and slightly fewer than 2 million in the United States. And as with most video games, a clear majority of players worldwide are male.

There is also a rabid legion of fans in South Korea, which has the world's most fervent gaming culture, and more than a million people play in Europe.

Since the game’s introduction in November 2004, the company has expanded to more than 1,800 employees from around 400. Almost all of the additions have been customer-service representatives to handle World of Warcraft players.

There are servers customized for six written languages: English, both simplified and traditional Chinese, Korean, German and French. Spanish is in development.

Friday, June 16, 2006

Recipe Database

If you have ever wanted to know what recipes are available for your profession, Warcry's World of Warcraft fan site now has a complete list of recipes, including what reagents they require, and what they create, all able to be arranged by profession type.
World of Warcraft WarCry : Recipe Database

Tuesday, April 25, 2006

Warcraft's Azeroth Gets Blogged

The international blog site Metroblogging has added Azeroth, a fictional territory in the world of the online role-playing game World of Warcraft, to its list of 45 real cities from around the world. This is the first "virtual city" listed on Metroblogging and could be the beginning of a whole new niche of blogging that Boingboing.net facetiously called "MMORPBLOGGING."

Metroblogging co-founder Sean Bonner told SCI FI Wire that the Azeroth blog is different from other Warcraft blogs because writers "living in the city" are posting information related to life in Azeroth itself, versus the news commonly found on most other Warcraft blogs.

"Since we use WoW so much like a physical place, we wanted to see if talking about something virtual—as opposed to a physical city, like the other blogs—would work," Bonner said in an interview. "WoW is really a space where people go and hang out and 'live,' so to speak. Our approach to the Azeroth blog is the same [as] with other cities on Metroblogging. It's a bunch of people who live in the city talking about life in that city. And instead of reporting that Blizzard's going to release this patch or that macro, like the 20 or 30 blog sites out there now, this is more about the people playing the game and treating it like a place, rather than a game that's being played."

The Azeroth blog was launched on April 14 and has since grown in content and traffic by the day. The site receives on average 5,000 hits per day and is updated regularly with new content, such as a recently added glossary of commonly used words.

Bonner and his co-founding friend, Jason Defillippo, launched Metroblogging in November 2003 with the Los Angeles blog. Since then, Metroblogging has expanded to cover cities around the world, including Istanbul, Tokyo and cities in Pakistan, as well as most major American cities.

"There's already tons of blogs for every game," Bonner said. "They're usually news-type sites or blogs reporting on the game itself. There's even role-playing blogs, where people are blogging as their character in specific cities in games. But we didn't want to take that approach, either."
Sci Fi Wire -- The News Service of the Sci Fi Channel

Monday, April 24, 2006

'World of Warcraft' battles server problems

With 6 million subscribers, each of whom pays $15 a month, Blizzard Entertainment's online game "World of Warcraft" has become a billion-dollar enterprise.

Now comes the hard part: Making sure WoW is always up and running. Some players are angered by ongoing server problems that have led the game to crash without warning while they were playing. Complaints have also surfaced about long lag times and frustrating waits to even play.

Despite Blizzard's contention that it's been keeping WoW customers informed of system problems at all times, some players contend that the company has been slow to react to complaints and reluctant to offer support when problems arise.

According to players, the problems have been especially acute since Blizzard implemented its last major patch to WoW, in late March. At that time, the company acknowledged it had some temporary server problems but said they'd resolve themselves within hours. But some players say that ever since then, they're routinely encountered "urgent maintenance" that can result in being booted from the game at any time.

"Being a system administrator myself, I have some understanding of what goes on in a corporate data center," said Evgeny Krevets, a sometimes-frustrated WoW player. "I don't know Blizzard's system setup. What I do know is that if I kept performing 'urgent maintenance' and taking the service down without warning for eight-hour periods, I would be out of a job."

Blizzard blames some of the problems--such as the disconnection, for several hours on Friday, of players linked to several servers--on AT&T, its network provider. (AT&T did not respond to a request for comment.)

It also argues that online games like WoW that have to manage hundreds of thousands, or millions, of accounts, are simply prone to network issues.

"Due to the complex nature of massively multiplayer games like 'World of Warcraft,' technical issues such as the ones some of our players have experienced recently may occur on occasion," Blizzard spokeswoman Lisa Jensen, said in an e-mail to CNET News.com. "Our commitment to our players is to provide effective solutions as quickly and carefully as possible whenever any such situation occurs."

WoW is what is known as a "sharded" online game. That means the game's many players are divided up among a large number of servers, or "shards," because no individual server could handle the full player base. This is common in the online games space.

As a result, players can usually choose which server they wish to play on, and each server can take on its own characteristics due to the specific guilds that play on them. In some games, like "EverQuest II," different servers can even have different operating rules.

Certainly, WoW is hardly the first online service to be hit by network and server problems. Over the years, services like eBay, Amazon.com and E*Trade have all dealt with various forms of outages.

And even some WoW players who are frustrated by the inconsistency of their game acknowledge that providing constant uptime is tricky, especially considering how fast the service has grown.

"I don't know how much I fault (Blizzard), since many of my own companies have had scaling problems," said Joi Ito, a venture capitalist who has put money into well-known online outfits such as Technorati, and who runs a WoW guild--or team--filled with other tech executives and well-known bloggers. "However, the uptime is really not (at an acceptable) level for a real commercial service, so I hope they get better."
Ito said the server problems have been particularly frustrating for him and his guild members because of the particular flavor of virtual "quests" they often run in WoW.

"Difficulty logging in (and) servers going down--it's become a normal part of our lives," Ito said. "It really does suck for us because we're running higher-level (quests) where it takes us a few hours to get to the (goal) and sometimes the server suddenly goes down right near the end before we finish. And they are unannounced (and) you just see people on the server--guild list--start dropping off."

Another member of Ito's guild said he too had been having problems with the WoW servers, though of a different nature.
"I have waited to get online the last couple times I have played," said Eric Haller, a San Francisco blogger and investor.
"We moved (servers) because the old server was doing that, and now the brand new server is having the same issues."
Haller said he attributes the wait times--often about 10 to 15 minutes--to WoW's growth being so fast. He joked about how long he has to wait.

"When you live on Internet time, 10 minutes can seem like an eternity of delayed gratification," Haller said, "so it can be pretty frustrating."

Not all WoW players have experienced the server problems, and even some who have complained note that the issue may be slowly resolving itself.

"I decided to switch to another server over a week ago," Krevets said. "The amount of issues and problems I experienced were just too much for me. The new server that I've been playing on has not experienced any log-in problems or queues, so I've been quite happy so far."

In any case, with no shortage of massively multiplayer online games, such as "EverQuest," "City of Heroes," "Ultima Online" and others, on the market, some might wonder why angry WoW players don't just walk away.

But some say WoW has reached its 6 million subscriber threshold--no other American massively multiplayer online game has even broken a million--because its game play is easier to grasp for mainstream players. And because there are few other practical options for many such players, they feel Blizzard should take the performance problems more seriously.

"The thing is, there is no other real alternative" to WoW, Ito said. "So they sort of have a natural monopoly, and that's why people are so mad, I think. They can't vote with their feet. They just have to wait. And 'Blizz' has to realize that they have millions of hours of people's time hostage and should feel that responsibility."
'World of Warcraft' battles server problems CNET News.com

Saturday, April 22, 2006

Families unite for online games

The Holman family gets together practically every weeknight and most weekends these days, even though Jean is in Dupont Circle, her father and sister Susan are in Pennsylvania, and her uncle and cousin are in Texas.

Together, they're also in Tyria, the virtual world of a fantasy computer game called Guild Wars, where they form the "Jelo" team, fighting the undead and other groups of players as a family unit. Along the way, they also might plan vacations or share family gossip.

Although computer games have often been thought of as a pastime for the antisocial, communal online worlds such as the one in Guild Wars are the hottest things in games these days. The most popular title in this genre, World of Warcraft, has more than 5 million subscribers -- all text-chatting with their fellow players or using microphones and headsets to collaborate on the latest monster-killing mission.

Game companies don't track how many families play online games together, but they say the trend helps drive their popularity. Some families play games to maintain contact from far-flung towns; some parents play online games with their kids in the next room as a way of bonding with them. Game designer Jack Emmert, at Guild Wars publisher NCsoft Corp., played his own game, City of Heroes, to stay in touch when his brother was serving in the Army and based in Korea.

If games are sometimes used to preserve familial bonds, they also can create those bonds. The game designers at Mythic Entertainment Inc. in Fairfax were recently invited to a wedding taking place this fall; the bride and groom met inside the online world of Mythic's flagship title, Dark Age of Camelot.

Academics are just starting to dig in to the effects of computer and video games on players, and there isn't much consensus. Professor James Paul Gee, in the department of educational psychology at the University of Wisconsin and the author of books examining the educational aspects of video games, argues that games are more a social pastime than an antisocial one.

"The prediction that this was going to be an isolating technology turned out to be so thoroughly wrong," said Gee, who sees the worlds forming in these games as a new type of public space. Gee started studying video games five years ago and ended up with a World of Warcraft habit of his own -- he plays on a team with other professors and academics.

Constant conversation
The Holman family formed its game squad after Christmas. On a recent rainy Saturday, Jean Holman is parked on her sofa with her dog, Scooter, and a bloody mary. On her laptop computer, team Jelo is fighting to clear out members of the Undead Army, which has taken over the Temple of Tolerance. There is a constant stream of conversation among the Holmans as they play, carried via a separate voice-chat program they installed on their computers.

Everybody on the team has a job. Jean, 34, who goes by the name Heather Greer in Guild Wars, is Jelo's "healer" -- a magical medic who patches up her teammates as they incur battle wounds from Grasping Ghouls and Skeleton Mesmers. A box on the right of the screen tells her which of her teammates' game characters are healthy and which are about to get killed; by clicking a few buttons on her keyboard and mouse, she's able to help keep her team alive by casting spells, though sometimes the magic runs low and they die.

As the mission progresses, sister Susan, 30, and Jean argue about who should get to set off certain events in the game or interact with some of the in-game characters. When the monsters are all safely dispatched, an hour or so later, Jean's dad takes his character down to a nearby beach for a swim. Jean's and Susan's characters run off and talk about the fashion choices they have made for their online personas.

"We fight; we get lost," is how Jean summarizes a typical session, which can run three or four hours. "In fact, it's identical to some of the summer vacations we've taken together." She plays the game so much, she's gotten behind on favorite TV show, "Smallville," which she records on her TiVo. When Tom DeLay announced he would resign from Congress, the family heard the news from Mike, Jean's uncle, while they were online, playing the game.

In some ways, the Holmans replicate their real-world relationships in the game. It was Jean's dad, Pat, who got hooked on the game first, so his character, Rex Rexter, has the most money and experience points in this world. When Susan or Jean wants virtual money for a new virtual outfit, they turn to him. He's also the one who tries to dictate the family's strategy.

But there are other ways of playing these games, and some fans say they use them as a means of switching around or breaking down the roles they have in the real world.

Psychologist Roger Fouts, a professor at Central Washington University, plays World of Warcraft in an online team with his son, daughter and son-in-law. For Fouts, World of Warcraft was one way of getting to know his son-in-law, and he said the game reveals personality traits he might not have noticed otherwise. For example, his son-in-law is skilled at getting fellow players organized for a mission and for making new players feel welcome to the team.

"I was very impressed," Fouts said.

Florida to Afghanistan
While they play, the family members can catch up on comings and goings. Recently, Fouts's son signed on to the game and let his dad know he was in the District for a conference, staying -- and playing World of Warcraft -- at the Mayflower Hotel.

For a family separated by the military, such games can be an intimate way of "being together" that goes beyond phone calls or e-mail. Rhonda Carswell lives in Florida, and her husband, Randy, is an Army National Guard medic stationed in Afghanistan, but they meet routinely in Paragon City of the superhero-themed game City of Heroes.

"It sounds silly to our non-gamer friends, but when I see his hero or villain, I feel like I am looking at him. . . . His choices of appearance and powers personify him perfectly," Rhonda said in an e-mail. The couple run missions together, and at the end of the day, they put their characters in yoga position in a "safe" part of the game's world and just talk.

Sometimes they run out of things to say; he can't talk about his duties, and she doesn't always have interesting news from home. But they always have the game and their favorite corners of the online world.

"Florida and Afghanistan may be half a world apart," she said, "but we can be together in Paragon City."

Cyberspace offers venue for a social pastime

Tuesday, March 28, 2006

'World of Warcraft' patch keeps servers down for hours

The latest patch to the popular online game "World of Warcraft" has led to the game's servers being down for hours longer than expected.

According to Gil Shif, public relations manager for "World of Warcraft" publisher Blizzard Entertainment, the latest major patch to the game--version 1.10, which is designed to adjust the talents of priests--caused some "snags" that have affected the servers going back online as planned.

"It's part of the normal process," said Shif, "and unfortunately, it went a little longer than expected today."

Blizzard regularly devotes Tuesdays to scheduled maintenance and has implemented eight previous major patches, the most recent being version 1.09 in January. But while the company routinely requires server downtime for its patches and maintenance procedures, today's implementation caught it off guard.

"With previous patches, it hasn't taken (this) long," said Shif. "But you never know until you can full identify the issues and take care of it."

In addition, the main "World of Warcraft" Web site was experiencing extended delays Tuesday, but Shif said that had more to do with the site being slammed by users seeking the patch than any kind of technological problem.

And in any case, he said, Blizzard has been providing regular updates throughout the patch process, including notices beforehand that it was imminent.

At 6 p.m. PST Tuesday, Shif said that some servers were beginning to come back online, but that the process of getting all players up and running would be slow.
'World of Warcraft' patch keeps servers down for hours CNET News.com

Monday, March 13, 2006

World of Warcraft: Burning Crusade Expansion Pack

Here is just a partial list of what you can expect from the World of Warcraft expansion:

* An increase in the level cap to 70

* Two new playable races, including the magical Blood Elves

* New starting zones in Quel'Thalas and beyond

* The entire new continent of Outland, reachable through the Dark Portal

* Many new high-level dungeons to explore in Azeroth, Outland, and elsewhere

* New flying mounts in Outland

* Many new and dangerous monsters, including epic world bosses

* Hundreds of new quests

* Hundreds of new items

* A new profession: Jewelcrafting

* Socketed items
Gamestop.com - World of Warcraft: Burning Crusade Expansion Pack

Tuesday, March 07, 2006

Interesting

"From January to February, for three weeks in game I had my Warrior, Looks, offer herself as a Girlfriend to anyone pathetic or gullible enough to take me up on the business. To my surprise, business was good."
Something Awful

Tuesday, January 31, 2006

WoW Level 60 Quest Guide

So you've finally done it. You've reached level 60 in World of Warcraft. It's taken months, hundreds of quests, and thousands and thousands of dead monsters. But you've finally done it. You're level 60.

So ... what now?

For many players, reaching level 60 is actually the beginning of an all-new game within World of Warcraft. There's epic lewt to be won, bosses to be beaten, and raids to be, uh, raided. This content, however, can be an impenetrable maze of intersecting quests and raid instances. For someone who's just reached 60, simply figuring out where to start can be a daunting task. The chat channels in Ironforge and Orgrimmar are a nonstop flood of abbreviations and acronyms: "UBRS." "Scholo." "Strat." "DM." "LF3M BRD EMP RUN PST!" What does it all mean? What should you be doing first?

That's where this guide comes in. It's not a step-by-step strategy guide; it's simply a roadmap, a "user's manual" to being level 60. On the following pages, you'll find a listing of just about every high-level quest chain in World of Warcraft, overviews of how the major raids work, and other diversions that level 60 players have been known to enjoy.

Whether you've been level 60 for a day or raiding for months, hopefully this guide will take some of the mystery out of WoW's endgame content and help you enjoy life after 60. Happy Raiding!
GameSpy: World of Warcraft Level 60 Quest Guide

Blizzard warns gay-lesbian guild

What's new:
A member of a gay, lesbian, bisexual and transgender virtual gaming guild posted a welcome message on the "World of Warcraft" site saying that the guild was "glbt friendly." She was warned by the site publisher to stop on-site recruiting, or risk being banned from the site.

Bottom line:
The incident has generated debate about the way the site's rules are being enforced by the game's publisher, Blizzard Entertainment, which says it is only trying to protect the guild from harassment by other gamers. The GLBT guild and others in the gaming world dispute that contention.

Read the full story in the link below
Online game warns gay-lesbian guild CNET News.com

Saturday, January 28, 2006

MapWoW.com

Pretty cool, check it out!

Google Map API used for WoW
MapWoW.com World of Warcraft Maps

Friday, January 13, 2006

For Porn

OMFGWTFBBQROTFLOL!!!!!11111111
A WoW video
Rated - Mature
For Porn - Google Video

Tripod performs at a Comedy Festival

Pay attention to the lyrics, any gamer can appreciate this one. :-)
Tripod perform at a Comedy Festival - Google Video

Sunday, January 08, 2006

Technical Support Site

What ports are required and with what settings?

In order to connect to Battle.net, through your Local Area Network, while allowing others to connect to games you create, make sure you have the following ports setup as described below.

Warcraft III:
Allow port 6112 TCP out and allow established sessions in
Allow port 6112 TCP in (hosting custom games)
Allow port 6113-6119 TCP out and in (hosting custom games if you’ve changed the default port in the Options/Gameplay screen)

Blizzard Entertainment: Technical Support Site

Friday, January 06, 2006

Check out this WoW blog!

Looks like she has alot of great info, especially if you are just beginning to play WoW.

Take a look.
WoWgrrl's World of Warcraft blog

Wednesday, December 28, 2005

Warcraft Hammers Bad Players

Blizzard, developer of the hit massively multiplayer online role-playing game World of Warcraft, has suspended 18,000 accounts for violations of the game's terms of use, the GameSpot Web site reported. That amounts to roughly 200 accounts per day, the site reported.

Most of the suspensions were of computer-run characters made to farm gold and items for resale in the real world. Blizzard is asking legitimate Warcraft players to report suspicious activity.

VU Games recently announced that the game had reached the 5-million player level.
Sci Fi Wire -- The News Service of the Sci Fi Channel

Tuesday, December 20, 2005

Warcraft Hits 5 Million Mark

Blizzard Entertainment announced that World of Warcraft, its hit massively multiplayer online role-playing game, has surpassed 5 million customers worldwide. The subscription-based MMORPG launched about a year ago in North America, Australia and New Zealand and has since been released in Europe and Asia. The game was launched in Taiwan, Macau and Hong Kong on Nov. 8.

Blizzard's announcement coincided with word of its next Warcraft expansion, World of Warcraft: The Burning Crusade, set for release in 2006. The expansion will add new lands, quests, monsters, magic items, spells and abilities, two new player races, a new player profession, 10 new levels of power for players to achieve and more.

Wednesday, November 30, 2005

Timbermaw Hold

World of Warcraft Community Site -> Info -> Basics -> Factions -> Timbermaw Hold

Warcraft III

I just installed WC3 last night.

Maybe if I play it awhile it'll get me in the mood to pick WoW back up.
Goodwisa Links
Goodwisa Links

Saturday, November 19, 2005

The end of WoW for me?

When my desktop died for several weeks, I decided to cancel my account since I wasn't using it. I did get my computer up and running again but November 14th was my last day in WoW.

I don't know at this point when or if I'll ever play again.

I will check the WoW site occassionally. Looks like they are adding ALOT of stuff in the future.

If I don't play WoW, what should I be playing?

Thursday, October 06, 2005

Elysian hits lvl 59 and 300 tailoring tonight

After only 7 1/2 months. :-D

I created her on Feb. 21.

And I did no quests during lvl 58, I killed Jadefire demons the whole level.

Now, I need some golden pearls...

Friday, September 09, 2005

Thursday, September 08, 2005

Finally - 10,000 gold!

This is a repost from the Hellscream realm forums. The hints for making money in the AH may be of interest to a wider audience.

Posted 9/5/2005:
I am happy to announce that my AH slave Cancela has hit 10,000 gold by just trading the AH, buying low and selling high.

I seeded Cancela with 10g early May this year as an experiment after my main hit 60 to see if I could work the system and understand the laws of supply and demand well enough to make money. Blue daggers and epic weapons has been the mainstay of my business but there are many surprising areas where bargains can be found. My goal was to reach 10k gold and having achieved that I will be winding down my trading.

http://img5.picsplace.to/img.php?file=img5/3/WoWScrnShot_090505_152101.jpg

The picture is not photo shopped (I can’t even use it) and no, you can’t have my stuff :)

Posted 9/7/2005:
First, thanks for all the feedback, good as well as bad. It is even nice to hear from the obvious trolls and non-believers :)

After some thinking, I have decided to share my methods with everyone. I have reached my goal so it is only fair that others try their luck if they want to. I'll start with a couple of disclaimers :

a) There are some generalizations below. While they may not be correct all the time every time, they are correct almost all of the time.

b) These are my personal observations only. They are not facts. They worked for me but they may not work for you.

c) One possible effect of me posting this is that the number of bargains in the AH is reduced since many more people will know what to look for. Fewer people will then get really rich but more people will gain some money.

Now on to my methods:

1) Learn the prices before trying to enter the market. While looking at what other people ask for an item is a good indication, it doesn't actually tell you if if sells for that price or not. The absolute best way is to sell items yourself. The second best is to get the item pricing from Allakhazam.com. They list the 200 last prices for every AH item.

2) Blue daggers always sell at high prices. This is especially true for daggers below lvl 34 (if I remember right) since there are no blue dagger quest rewards below that lvl.

3) People will always spend money on weapons before spending money on armor. Blue and purple weapons are therefore a mainstay of my trading.

4) On the alliance side, these weapon types are the easiest to sell (in order easy to hard): Daggers, 1h sword, staves, 1h axes, 2h sword, 2h axes, 1h maces, ranged weapons, wands, 2h maces. There are of course a number of individual exceptions to this.

5) Do not try to trade in items that can be crafted. You can never compete with someone who dumps items just to lvl skill. A good example is 1h swords lvl 40-50. There is a multitude of craftable 1h swords in this lvl range so prices are very depressed.

6) People will pay a lot to twink their alts. As a result, blue weapons lvl 15-20 can command higher prices than blue weapons lvl 30-40.

7) People will pay exorbitant amounts to have the best. Good examples of this is Glowing Brightwood staff (epic lvl 49) going for 800-1000g while Hammer of the Northern Wind (epic lvl 49) goes for less than 100g.

8) Never carry more than 2 items of the same kind. Even if you can snap up more to what seems to be a good price, you may end up being overstocked and having to dump them off cheap.

9) There are bargains to be had anywhere if you know the pricing. I almsot exclusively trade weapons/armor and recipes but trade goods have bargains too fo you know the pricing.

10) Be patient. If something doesn't sell, relist and try again. I usually list 24 hr except if it costs me more than 1g to list, then I list 8 hr.

11) The AH charge of 5% will eat into your profits. Remember this when you buy out and relist.

12) If you find something at a good price, consider carefully whether to take it on buyout or whether to just put a bid on it. I normally only do buyout if I know that someone else will snap it up before the auction time is up. Often I just put a bid in and hope for the best. Note that you will loose a lot of items if you do this, but depending on how many you are bidding on you will also win a lot of them.

13) Items that do not have a buyout on them will usually go for less than items with buyout. The reason is simple: When people buy, the want the item now. Therefore less people will bid on items without buyout and there are some nice bargains to be had here.

14) When listing items, I usually try to put up a price that I can live with with a buyout just 5-10% higher. This is because I want people to take the buyout to increase my turnover. When there are several items of the same listed, you have to decide if you want to undercut or not. This is a matter of preference. I usually undercut by a little, but that's up to you.

15) Crosstrading between the horde and alliance AH using the Gadgetzan AH can be extremely profitable, but only if you have 2 accounts. The Gadget AH has a very high percentage fee on what you sell, so unless you can buy and sell stuff through the Gadgetzan AH at a very low price the fee will kill your profit. With 2 accounts, you can list items for 1s buyout and as soon as you list it with your horde char, buy it with your alliance char or vice versa. This way nobody else can snap up the auction and the fee (10%? can't remember) gets taken only as a percentage of the 1s price, ie costing almost nothing. If you pay attention to the pricing in the horde and alliance AH you can make a lot of money. For example, I have bought several purple epics (Krol blade, Glowing Brightwood staff, Brain Hacker) for 350-500g on the horde side and sold them for 700-900g on the alliance side.

16) There are some obvious things to look for when crosstrading. Look for pally items on horde side where they are priced lower. Same with shaman items on the alliance side.

17) If you want to crosstrade, you will be most profitable if you can send items both ways and never have to send money from one side to the other. If all the bargains are on the horde side, you will quickly end up with a pile of alliance money and no horde gold. Therefore, look for items that can go the other way, even if you dont make any money on them. It just has to be better than the fee that you pay for gold transfers through Gadgetzan AH.

Happy trading!
10,000 gold

Monday, September 05, 2005

1. An Open Letter To Bushbashing Hippies | 9/5/2005 7:45:37 AM CDT

Dear WoW-forum raging teenangster wannacommies,

I come before you today to plead for rational thought. Given that you probably blame your ping problem and shocking single digit rolls in MC on Bush, Big Oil and his refusal to ratify Kyoto, I by and large expect this to fall on deaf ears.

But before you begin your rant to counter my rant - there are a few things I'd like you to think about. For many of you, that concept may be a little overwhelming, so please ensure you are seated.

First, you are angry at Gorgeous George because he was on holidays, and didnt immediately cancel his plans to.... do something else you are now widely criticise him on: Take grandstanding photo-ops and pontificate on what a tradgedy this is. Do you understand that as President, in a time of national disaster, you ask the FEMA head guy if everything is being done, he replies "Sir yes sir", and that you have now reached the limit of your usefulness? You could grab a hat, leap on a helicopter and head on down to rescue some refugee's, but you'd probably be a hinderance, given all the security you'd need.

Second, you are angry that this is somehow related to global warming. I implore you to recognise, as those of us who arent currently browsing through a haze of smoke from a 30ft bong, that GWB has only been in office for 5 odd years, and even if he'd completely destroyed every single industry in your nation, there was no way he could have had any impact on the environment to reduce the impact of Katrina.

Third, you somehow feel that Federal incompetence is to blame. This is remarkable, given that preparing states for natural disasters, especially predictable ones like a big bloody hurricane, is a Local and State affair, not Federal. If you stopped screaming at Bush for 30 seconds, you might recognise that your beloved Democrat overlords failed you in ways far more tragic then taking an extra 24 hours holiday before pracing around on TV:

http://www.washingtonpost.com/wp-dyn/content/article/2005/09/03/AR2005090301680.html

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Q u o t e:

Behind the scenes, a power struggle emerged, as federal officials tried to wrest authority from Louisiana Gov. Kathleen Babineaux Blanco (D). Shortly before midnight Friday, the Bush administration sent her a proposed legal memorandum asking her to request a federal takeover of the evacuation of New Orleans, a source within the state's emergency operations center said Saturday.

The administration sought unified control over all local police and state National Guard units reporting to the governor. Louisiana officials rejected the request after talks throughout the night, concerned that such a move would be comparable to a federal declaration of martial law. Some officials in the state suspected a political motive behind the request. "Quite frankly, if they'd been able to pull off taking it away from the locals, they then could have blamed everything on the locals," said the source, who does not have the authority to speak publicly.

A senior administration official said that Bush has clear legal authority to federalize National Guard units to quell civil disturbances under the Insurrection Act and will continue to try to unify the chains of command that are split among the president, the Louisiana governor and the New Orleans mayor.

Louisiana did not reach out to a multi-state mutual aid compact for assistance until Wednesday, three state and federal officials said. As of Saturday, Blanco still had not declared a state of emergency, the senior Bush official said.

"The federal government stands ready to work with state and local officials to secure New Orleans and the state of Louisiana," White House spokesman Dan Bartlett said. "The president will not let any form of bureaucracy get in the way of protecting the citizens of Louisiana."
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Fourth, you might wonder why people were left in the Superdome for so long without being evacuated. But here is the good news - your friendly State and Local Democrats had a superb plan in place. Here it is: Tell everyone to rally at the Superdome, store up exactly %@$% all water and food there, and then bus everyone out to safety. Ingenious! But where were all the buses?

Right here:
http://littlegreenfootballs.com/weblog/?entry=17362_The_Ray_Nagin_Memorial_Motor_Pool&only

Your tax dollars hard at work folks. They left all the buses exactly where they would get flooded. Good thing only smart people are Democrat...

Fifth, you cant have a crack at Bush and somehow not bring in Iraq. You are probably thinking that somehow the deployment of National Guard in Iraq meant there were less American Military Personnel left at home to deal with this emergency. Again, you are miles off target. Current troop levels in Iraq hover at the 140000 mark. Far be it for an Australian to lecture Americans on their military strength, but that represents a little over 10% of your Military strength.

Sixth, you do realise that the Governor has the power to send in the National Guard, and the blame for their absence for the past few days cannot be laid soley at the feet of the Bush Administration. Given that the Democrat Governor hadnt even announced a state of Emergency on Saturday, dont you feel that Blanco deserves the hard questions?

Seventh, before blaming Federal funding for levee's as a cause of the disaster, are you aware that it was decided over thirty years ago for "cost reasons" that the levee's were only designed to protect against lvl 3 hurricanes, and Katrina was lvl 4? Are you also aware that the levee's that fail were levee's in good condition and were not considered a serious risk? Being a hippy, you are doubtless woefully ill-informed about levee funding and Iraq, so I shall enlighten you:

http://www.chicagotribune.com/news/local/chi-050901corps,1,7189346.story?coll=chi-news-hed&ctrack=1&cset=true

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Q u o t e:
WASHINGTON — The U.S. Army Corps of Engineers said Thursday that a lack of funding for hurricane-protection projects around New Orleans did not contribute to the disastrous flooding that followed Hurricane Katrina.

In a telephone interview with reporters, corps officials said that although portions of the flood-protection levees remain incomplete, the levees near Lake Pontchartrain that gave way—inundating much of the city—were completed and in good condition before the hurricane.

However, they noted that the levees were designed for a Category 3 hurricane and couldn’t handle the ferocious winds and raging waters from Hurricane Katrina, which was a Category 4 storm when it hit the coastline. The decision to build levees for a Category 3 hurricane was made decades ago based on a cost-benefit analysis.

“I don’t see that the level of funding was really a contributing factor in this case,” said Lt. Gen. Carl Strock, chief of engineers for the corps. “Had this project been fully complete, it is my opinion that based on the intensity of this storm that the flooding of the business district and the French Quarter would have still taken place.”

Strock also denied that escalating costs from the war in Iraq contributed to reductions in funding for hurricane projects in Louisiana, as some critics have suggested. Records show that corps funding for the Louisiana projects has generally decreased in recent years.
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Eighth, are you aware that the complusory evacution order was given following a personal request from your President to the State Governors? Do you seriously believe that GWB actually likes to see dead black people? Are you aware of the PR nightmare this causes for him? Even if he was a callous and indifferent ragin $%$ member, he would still attempt to be helpin those colored folks out because hell, at least he wouldnt look bad?

Ninth, are you aware that full 2/3's of the NOPD abandoned their post and went awol? Given that New Orleans went heavily for Kerry last election, their complete lack of spine surprises few, but dont you feel that those men and women somehow let you down a little more than GWB? Dont believe me?

http://www.defenselink.mil/transcripts/2005/tr20050903-3850.html

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Q u o t e:
Q: Does that explain why it took several days to get to this point?

GEN. BLUM: No, there was no delay. The fortunate thing is with modern technology they faxed the agreement back and forth, the two governors signed it. It was a matter of moments. That was not the delay.

The delay was in, if you want to call it a delay. I really don't call it a delay, I'll be honest about that. When we first went in there law enforcement was not the highest priority, saving lives was. You have to remember how this thing started. Before the hurricane hit there were 5,000 National Guardsmen in Mississippi and 5,000 National Guardsmen -- excuse me. Let me correct the record. There were 2,500 National Guardsmen in Mississippi and almost 4,000 National Guardsmen in Louisiana that were sheltered and taken out of the affected area so as soon as the storm passed they could immediately go into the area and start their search and lifesaving work, and stand up their command and control apparatus, and start standing up the vital functions that would be required such as providing food, water, shelter and security for the people of the town. So it was phased in. There was no delay.

The real issue, particularly in New Orleans, is that no one anticipated the disintegration or the erosion of the civilian police force in New Orleans. Once that assessment was made, that the normal 1500 man police force in New Orleans was substantially degraded, which contributed obviously to less police presence and less police capability, then the requirement became obvious and that's when we started flowing military police into the theater.

Two days ago we flowed 1400 military policemen in. Yesterday, 1400 more. Today 1400 more. Today there are 7,000 citizen soldiers -- Army National Guard, badge-carrying military policemen and other soldiers trained in support to civil law enforcement -- that are on the streets, available to the mayor, provided by the governor to the mayor to assist the New Orleans police department.

I am absolutely confident that the security situation as it has improved in the last 24 hours will improve two-fold in the next 24 hours, and soon it won't be an issue at all.

Will something ever go wrong in New Orleans? Sure. Things went wrong in New Orleans and every other populated area around in our country and around the world every day. But I think you'll see a return to normal levels very soon, perhaps in the next 24 hours.

Q: General, you mentioned a disintegration of the New Orleans Police Department. Do you know how many officers are still on duty?

GEN. BLUM: I would rather not say. I think you'd be better to refer that question to the mayor of New Orleans. I have my own estimate. I would say they are significantly degraded and they have less than one-third of their original capability.

Q: So is it fair to say it is the National Guard that's keeping law and order in New Orleans?

GEN. BLUM: No. As long as there's one uniformed police officer in the city of New Orleans, we will send as many National Guard soldiers to augment, support and work in support of that lone law enforcement officer as necessary. So if hypothetically there's only one left, who's in charge? It's still that lone police officer supported by the National Guard in their role as military support to law enforcement.

We are not in the lead. We have no need nor intention of imposing martial law or having the military police the United States of America.

Q: What happened to the other police, general?

GEN. BLUM: Again, that can be best addressed, but what was told to me by the Mayor day before yesterday is many of them lost their homes, many of them lost ability to get to the precinct, many of them who did show up found what they were dealing with so overwhelming and dangerous or threatening to them as an individual that they made the personal decision to not risk their life until the situation made more sense to them. That was an individual decision, it was not the police chief's decision or the mayor's decision. I think that the mayor and police chief are working right now to reconstitute the New Orleans Police Department, but that question would much better be addressed to them for detail.
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Finally - where the hell are all the mods?

Sincerely,

An Australian Conservative,

Me


WoW General Discussion -: "4750015"

Friday, July 22, 2005

World of Warcraft Guru - Databases on Items, Spells, Zones, NPCs, Maps, and More

World of Warcraft Guru - Databases on Items, Spells, Zones, NPCs, Maps, and More

An open letter from the Priest in your party.

This document is to enlighten people who play with priests on a regular basis. I'd say this applies mostly to the 30 through 50 crowd. Any lower, and the spells are pretty simple, and any higher, I would hope you already know a little. On with the show...

Say, who's that skinny fellow wearing cloth who's always in the rear with the gear?

He's the priest keeping you alive! Here's a few notable facts and tips to keep you informed on how a priest operates... [I'm Horde, so I don't deal with Paladins]

A Holy Priest is only a better healer than a Shadow or Discipline priest. A priest is a priest, and we all heal pretty well.

Flash heal is a fast-cast spell that heals moderate damage. Greater heal takes a long time to cast, and heals a lot. If I'm in your group, you won't need to call out for healing. If your health is getting low, chances are I am about to hit you with a major heal spell.

Don't run. Let me rephrase that. DO NOT FSCKING RUN. Our spells have a range, and if you are outside it, you are not getting healed. If a mob is attacking you, and you think you are going to die, do not run. It will only make things worse. If your dead corpse is 100 yards away, surrounded by a dozen mobs, I'm going to have a harder time rezzing you.

Power Word: Fortitude is not free. It costs a LOT of mana. In fact, I cast a lot of spells, and use a lot of mana. Mana is my livelihood. If I don't have it, I don't live. If I don't live, chances are you don't live. That said, I am happy to take a break and buff everyone up (usually takes almost 2 bars to buff 5 people). Just let me recover the mana, before we head out again.

I repeat, if I don't live, you probably won't either. I am probably the softest target there is. That being said, I DO have means of defending myself. I consider myself a good priest, and I can manage aggro with fade, distance, spell choice, and Shield. This doesn't mean I can tank mobs myself. I happen to be a shadow priest, and I can rock non-elite mobs up to 2 or 3 levels above me. But consider this - the more time I spend defending myself, the less time and mana I'm spending healing you.

Slow down. Slow your roll, buddy. Unless I'm decked out on crazy +Spirit and/or +Mana regen gear, I'm going to need to sit and drink. A lot. Usually after every other fight, if not every fight. I try not to go into a fight with less than ~4,000 mana. And I'm 54th level. In the late 40s, it was no less than 3,000. That's usually at least 2/3rds of a mana bar for most priests.

Resurrection takes 10 seconds to cast, and requires a lot of mana. If I am out of mana, I cannot cast Resurrection. If you think I have forgotten your corpse (chances are I haven't), check my mana bar, if it's empty, you're going to have to wait. If it's not, just give me a friendly reminder like "Rez when you get a chance?" ... demands like "REZ ME ALREADY" do not earn you any brownie points.

Time to face the facts: I may have simply let you die. If you are not the main tank, you may have died because I simply couldn't get a spell off on you quick enough, because I've been healing the main tank. I'm looking at you, mages & warlocks. Yelling at me for healing is not going to get you anywhere. My entire job in a tough instance is watching health bars. Your health is not as important to me as the main tank's. If I can't save you, I will rez you after the fight. I'm sorry that the loot system sucks and sometimes you get screwed out of boss loot, it happens to me, too. I hope they fix it.

Warlocks: Always, always, ALWAYS Soulstone the priest. Stone the druid only if you think it will be absolutely necessary for a combat rez from them for me. I can rez more with a larger mana bar pool, and most times, with more health and mana on resurrection. Also, control your aggro. You can nuke pretty hard, but can't back it up with armor. Make sure the tanks have cemented aggro. Generally a warlock who can't manage his aggro properly is the first to die in the group. And that means a big waste in my mana pool from healing them.

Druids: I'm sorry, but in general, the priests are better healers than you. Please get over it. I appreciate all the help I can get, but if you wanted to be a better healer, you should have rolled a priest. If you want to argue about how much your spells heal, maybe you should ask yourself how much is in your mana pool, how much HP you can actually heal before tapping your pool and how quickly you regen. If it isn't agreed on beforehand that you will be healing, don't heal unless the situation becomes bad. If I waste mana because your heal landed a split second before mine, I am going to be totally ripsh!t. Because when your mana pool is empty, you can still fight. When mine is gone, I just wait for the wipe. Aside from that, A druid and a priest in a tough instance can be an incredible combination, and save a lot of runs from the graveyard for everyone. Also, Mark of the Wild is a great buff I like to have whenever possible - more Stam and Int means I can stay alive longer and cast more heals.

Mages: I love getting the AI buff. Don't pass me up, it adds a few hundred more mana that can make or break a tough fight if I run out of mana - and I can move faster with a larger mana pool in easier instances. And until they add mana drinks to Alchemy, I'd love to get a bunch of water, too. I can go through about 15 or 20 high end waters in a couple hours of instance running. Thanks in advance.

Hunters: Use your feign death if things get hairy and you've got bad aggro - but not if you think the mobs will aggro the casters when you do. Try to be sure that mobs you aggro will transfer to the main tank. I can generally take care of you with healing (or the off-healer can), so it shouldn't be necessary. I'm sorry, but you are not high on the list of priority heals.

Rogues: You generally do fine until you get too much aggro. Along with warlocks, I find rogues to be some of the worst to try and keep alive when they've attracted too much aggro. Always coordinate with us and the mages with Sap/Poly/MC/Shackle. That is some deadly Crowd Control combinations, and I've steamrolled some tough instances with a Mage, Rogue and Warrior. The key is working out the details and strategy in advance. Managing aggro is the most important.

Warriors: Yes, I'm healing you - stop asking. We are a good combo. A warrior and a priest are a powerful combination - but you aren't invincable, and neither am I. Try to hang back and pull with a gun, or let the hunter pull. Use Charge on single mobs, or right before the pulled mob gets to us. Manage that aggro! Hit different mobs and use Taunt to keep them stabbing you. Healing you with Greater Heal and Renew (most mana efficient) is way better for everyone than casting Flash Heal 5 times and Shield twice on a warlock who can't get aggro off him. Trust me, it's a recipe for disaster. Most importantly, keep the aggro off me. I can heal everyone else, but when there's a mob interrupting my spells or forcing me to cast spells on myself, it's bad times.

Mind Control, where applicable, is better to use than Polymorph. I'll tell you why. Mind Control lasts 1 minute, and I can actually use the controlled target to attack other targets and hold aggro. I can also use mobs that have healing spells (Witch Doctors, Priests, etc), and heal my own party members. It works out even better that way, because I can fight, still heal, and when the mob comes out of Mind Control, they have less mana, and their spells are still cooling down. It can be broken infrequently, and at random times, but some of the best groups I've been with, have used MC, sheep and sap to effectively control massive groups or tough mobs - and defeat them handily. Also, Shackle Undead seems to be excellent in places where there are Undead. This is about on par with a sheep, though. It lasts ~40 seconds, and acts the same way. Striking a shackled undead breaks the shackle.

If you are dangerously low on health, and/or taking serious damage, I will probably cast a shield on you. Shields last for 30 seconds, take moderate damage (500-750), but have a 30 second 'cooldown' effect. This can be reduced to 15 seconds with talents. This gives me a little time to cast some heals on you.

If I am in shadowform (all purple and shadowy and badass looking), that means I can't cast any healing spells. I'm a good enough priest where I won't be in shadowform if the group needs healing. In fact, I mostly use SF when solo, or in a really easy instance (ie: no one really needs any healing).

Being in the Rear with the Gear generally means I get very little loot. I have accepted this, and Group Loot rules or Round Robin is relatively fair. However, if there are quest objectives that are not multi-use (single quest drops on mobs, regular drops, or ground pickups, for example), please leave me a few. Check with the group as to who needs what, and try to make sure everyone has the same amount. I get screwed constantly trying to fulfill quest drops because the warrior or rogue in the front scoops up all the quest drops.

And finally - please do not anger the priest. Making demands, exhibiting poor regard for strategy, or generally playing like a moron will usually draw ire from the entire party - but especially me, because I'm the one who has to keep an asshat's health bar full. And that's aggravating. And sometimes we fail to keep an asshat's health bar full, and that doesn't help anyone.

Psiphon

[edit] I left Shaman out because I rarely have problems with Shaman (unless they are tanking!)

And on the other side of the coin, I want to throw in some things to look for in a good priest for your party.

Anyone can simply say "Hey, I died!" and think that their priest sucks. Maybe so, but maybe not. Think about the following, when heading into a tough instance:

First off, always try to have a secondary rez to the priest - A Druid or Warlock are the best examples.

The priest shouldn't spend all his time healing secondary tanks. Most of the aggro should be on the main tank, and the priest healing that tank. There are several good reasons. First, the tank usually has more HP and more armor, and can handle the hits better. Second, because of the larger health pool, the priest can let the tank's health drain and cast Greater Heal - which is much more mana efficient than Flash Heal.

The main tank, and just about anyone else who is taking damage, should have Renew on them throughout most of the fight. It's efficient, and uses very little mana. I think it takes me about 4 seconds of regen time to recover mana lost from Renew. You should almost always have it during a fight if you're taking damage.

A good rule of thumb in just about any instance is to not use any Fear abilities or spells. For Priests it is no different. Priests can fear up to 4 targets at my level, but should never, EVER be used unless as a complete last resort (like if 4 mobs are attacking the priest, and everyone is going to die, no one has mana, the tank is dead, and the sky is falling). Fearing targets in an instance can and most likely WILL get you kicked. That is wipe-city.

If your priest isn't using Shield (when they can) to stop the bleeding to give them time to cast a heal, they might not be managing their cast times right. Shield takes a bit of mana, but it's instant and is good for emergencies.

Handling emergencies is key to good priesthood. If everyone is down on HP, and it looks like a big wipe, and the priest comes through with a Prayer of healing or something that turns the tide of a fight, that's a good priest. If people start dropping like flies, the priest is out of mana, and/or they did not manage their spells and mana well.

Priests will die consistently in about three scenarios. One is if they simply mismanage their aggro. Casting too many greater heals, prayers of healing, and doing too much damage will draw too much aggro. Second is if they outlevel their party members by too much. The higher level you are (the more healing/damage you do), the more aggro you draw. If I'm healing a main tank that is 5+ levels below me, that mob is generally going to be more interested in killing me than him. Third is if the other party member are terrible at holding aggro. Not using Cower, Taunt, etc, will not put the tanks in priority over the Priest. Considering those things, being smart with aggro, and even having a priest that is a level or two lower than most of the party proves to be a good scenario.

If you're in an instance that is so easy the priest doesn't need to heal, they should know that they can switch to laying out more damage. Priests have incredible nukes and damage spells. When my party is breezing so well, it only makes it faster if I'm laying on my 175~200 dps with DoTs and nukes. On the flip side, a good priest knows when to lay off the agression and focus on healing.

Specialization isn't terribly important until you get into the 50s. As I said before, a priest can heal, whether they are Holy or Shadow. Even at that point, a good priest with a solid spec (either way) is effective as a healer and a tertiary damage dealer.

Good priests take their own advice. They don't run. When I have aggro on me, I cast shield and renew on myself, and go back to healing everyone else. Sometimes I throw an Inner fire on, too. But my attention is almost never on my own health, it's always on yours, and I will stay exactly where I am.

Those are a couple things to look for in a priest. It's important, because it may save you a lot of aggravation and wipes.
WoW General Discussion -

Friday, July 15, 2005

Useful Macro:self heal/announcing - V2
WoW Priest Discussion -

Thursday, June 30, 2005

(Supposed) Game Pro article about WoW

Thought you all would like this. I find it to be so true

Posted: 06/28/05

Who is the average MMORPG gamer, and what's the stereotypical image? An Avante Garde hipster humming A Love Supreme? A social #&%&erfly getting in a couple minutes between going clubbing? The average blue-collar, white-collar Joe? Nope, you probably think up of a socially defunct, greasy-haired recluse that wears an old freebie T-shirt won from signing up for a credit-card. (But of course I'm not like that. Other video game journalists may be dorks, but not myself.) Many stereotypes exist because at some level they're true. So what's true about the overwhelming majority of MMORPGs?
They're not for the meek, light-hearted gamer.

Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines.

After being traumatized by Star Wars Galaxies (20 minute of traveling, 30 minutes waiting in line for buffs meant 40 minutes of downtime before actually grinding), I thought my MMORPG days were over--but eventually I was drawn into the casual friendly-ness of World of Warcraft. Blizzard seemed to be the first to take casual playing elements to the next level--no forced grouping at early levels (say Final Fantasy XI), or tediously long exp grinds from furry fuzzy animals too cute to be called mobs (Lineage II). It seemed to offer fill that void of a casual gamer's MMO.

But the dream lasts only for a couple months (or 10 /played days if you grind). Unfortunately, you hit the end-game and it turns into any other MMO: a long grind. Unlike Diablo II, which spewed phat loot rewards in a span of 10 minutes, the instances are long and unrewarding. Enduring mammoth 4-5 hour runs of Scholomance a couple times, and I've discovered that watching paint peel is more fulfilling. Strat is a great length at 1.5-2 hours, but the low drop rates mean you can go on 50 runs and not get that piece of set gear you need.

The much anticipated Battlegrounds turned out to be just as un-casual, especially the half-day events of Alterac Valley. Best way to win AV? Log in at the wee hours of the morning, wait for the other side to get tired and log off so you win by default. Of course, unless you're on a more Horde-heavy server like Illidan, this mostly works only for Alliance. Honor system, even with the recently announced change in the reward system, is still a grind, forcing you to repeat Warsong Gulch till you get queezy of the phrase, "He's on the roof!"

This isn't to say that MC should be trivialized to quick 2-hr excursions. But what's the logic in offering casual gaming elements from levels 1-59, then focusing only on hardcore gamers at 60? Why not have casual game experiences at 60? Keep appeasing the hardcore with carrots dangled on a distant stick, but add more content catering to Saturday night gamers.

Solutions:
1) Instanced 5-on-5 PvP battlegrounds similar to what Guild Wars is doing. Have hundreds of instances available to remove those annoying and unpredictable queues (Estimated Wait Time: < 1 minute. Current wait time: 3 hour 45 minutes). When your 5-man group wins, you go on to a different map rather than staying in the same trite level for eternity. Escort/destroy objectives that don't involve the ubiquitous gear icon. 5-on-5 would be especially beneficial for Rogues, who are nothing but fattened cattle waiting for slaughter in Alterac Valley.

2) Quests/Dungeons that give stackable upgrades: Have stackable minor upgrades that can be mixed and matched with different combinations, offering more customizability of weapons (or armor). Make it require you to go into a five-man instance that's 1-2 hours long.

Of course, it can't screw up Enchants, so have it separate from those. As a simple example, maybe have a dungeon where you need to retrieve a rare mineral, and each time it gives +2 max damage to your weapon, for a max of +10. Or mix and match so you get +5 damage and -.2 speed to your weapon.

Power gamers will zip through them, but casual gamers will spend only a couple hours and still leave feeling a sense of accomplishment. Plus, customizability is sorely lacking in WoW as it is, and it'd be nice to be able to trick out your favorite weapon (cus let's face it, Earthshaker's minimalist aesthetics are far from earthshaking when compared to a Doomsaw).

3) Solo instances: Class-specific instances that are long (10 hours), but progress in couple-hour increments where you can log off and continue later. They could be given from a class trainer, and provide class-specific perks as a reward.

Well, there's always hoping--but in the mean time it's back to ninja-looting corpses in Alterac to hit exalted ...only 1500 more quests to turn in.

Link

http://gamepro.com/computer/pc/games/features/46245.shtml

WoW General Discussion -

Janus' Addon of the Week: Scrolling Combat Text

Anyway, this week I picked Scrolling Combat Text.

In short, this mod lets you easily see all sorts of combat information easily. It gives you scrolling text above your character's head for a variety of events: Taking spell or melee damage, debuffs, or special effects firing off like Clearcasting or Windfury.

It gives a very Final Fantasy-ish feel to the game, and is very customizable. You can adjust the speed and colors in addition to what exactly shows up.
Sterling Order of Knights :: View topic - Janus' Addon of the Week: Scrolling Combat Text

Tuesday, June 28, 2005

G4 - Feature - World of Warcraft Secrets

Azeroth can be a dangerous place, full of monsters and warring clans and races. But it can also be a land of great wonders and undiscovered treasures just waiting to be claimed by adventurers brave, smart, and patient enough to uncover them. Or, then again, you could just read these tips and skip all of that work.

Easter Eggs

TREKKIE REFERENCE: In Booty Bay, just outside the inn, you’ll encounter Chief Engineer Scooty manning a teleportation device. If you have a quest that takes you through the device, you’ll find a character named Sprok and his away team.

MATRIX REFERENCE: On your way to the Ironforge Auction House, ask one of the guards the location of the alchemy trainer. One of his answers will be, “why, oh why didn’t I take the blue potion?”

FIGHT CLUB: Further into the Undercity, in the War Quarter, there’s an honest to God Fight Club where you’ll find two NPC fighters named Edward and Tyler.

GHOSTBUSTERS REFERENCE: Another movie reference can be found in the Mage Quarters of Stormwind. There, you’ll find three mages-in-training talking shop. Hang around long enough and one of them will say “wouldn’t that be bad, like crossing the streams bad?”

STAR WARS: The Shimmering Flats. Peek around a bit and you’ll find a goblin race team with a very familiar looking vehicle—Blizzard’s version of Sebulba’s podracer from Episode I. Do a little more exploring and you’ll also find a wrecked podracer which smacked into a canyon walls.

CONAN: In the Badlands around the middle of the map is a semi-hidden crypt. Enter the crypt and you’ll see a decomposed guy sitting on a throne with a sword to his side. It’s a scene from the first Conan movie.

BRUCE CAMPBELL TRIBUTE: In Dun Mo-rogh, just south of Kharanos, there’s a small camp where a group of dwarves are taking target practice. Hang around long enough and you’ll hear one of the dwarves scream out: “This is my boomstick!”

BOOK REFRERENCES: In the upper levels of Booty Bay, there’s a clothing shop named “A Tailor to Cities,” an homage to Charles Dicken’s A Tales of Two Cities. And in the Undead capital, the Undercity, you’ll find Algernon at the alchemy trainer’s holding a flower. This is a nod to Daniel Keyes’ novel Flowers for Algernon.

MEMORIAL: Blizzard designers also left a tribute to fallen comrade. In the Barrens, atop a hill just southwest of Crossroads sits a small shrine. Here, you’ll find a memorial dedicated to an Orc with the initials “M-K.” In the real world, M K was Michel Koiter, a Blizzard illustrator who passed away during production of World of Warcraft.

To reach the memorial, follow a ridge to the southeast and half-way up the hill you’ll find the base of a mound. Go up the short trail to reach the shrine. As a little bonus, if you visit the memorial in spirit form you’ll find a spirit healer named Koiter.

GAME REFERENCES: While fighting your way through the Deadmines to get VanCleef’s head you’ll encounter a Goblin Shredder. Take it down and look at the dashboard and you’ll see a familiar face: Kerrigan, The Zerg Queen from Starcraft: Brood War. She appears to be the ruler of the goblins as well. Other goblin shredders can be found in Strangle-thorn Vale and Gadget-zan.

In northern Un’goro Crater, there’s a place we’ve started calling “Camp Nintendo.” Two residents of the camp are the feuding brothers, Larion and Muigi. If those names sound a bit familiar, they should, they’re anagrams of Mario and Luigi; and the battling brothers are even decked out in red and green overalls.

Deep in the Uldaman instance, you’ll find a friendly refuge manned by three dwarves: Baelog, Olaf and Erik “The Swift.” Dedicated gamers should recognize these dudes from The Lost Vikings—the first game Blizzard created for the Super Nintendo back in ‘92.

RARE PETS

LIL' TIMMY: Lil’ Timmy is one of the game’s best pet dealers. Timmy doesn’t spawn often, but when he does, he wanders the streets of Stormwind trying to sell his one and only white kitten. This animal costs sixty silvers, but can be sold for five gold.

Even we couldn’t determine exactly when Timmy materializes, but we discovered that he spawns at the end of the canal between Old Town and the Trade District in Stormwind. You can camp at the bridge between the two districts and work on your fishing skill while you wait for him to come by.

Once Lil’ Timmy appears he wanders along the canal outside Old Town and Dwarven District. If you don’t catch him before he passes through Cathedral Square and turns right, poof!--he’ll be gone....

TINY CRIMSON WHELPLING: This beastie must be farmed from the gameworld. Your grinding begins in the Eastern Wetlands where you have to kill Crimson, Red and Flamesnorting whelps to find the drop. The drop rate of Tiny Crimson Whelplings is about one in a thousand (we got ours in 30 minutes). These little guys are worth much more then their weight in gold. If you decide to sell your rare pet, he’ll fetch about 40 gold pieces at auction.

TINY EMERALD WELPLING: In the southwest corner of the Swamp of Sorrows you’ll find Dreaming Whelps. Farm these badboys long enough and eventually they’ll drop a Tiny Emerald Whelpling.

HIDDEN QUESTS

THE CHICKEN QUEST: Head to Sal-deans’ Farm in Westfall and find a chicken. To unlock the secret you have to do the “Chicken Dance” for the chicken about a hundred times. Set up a macro to enter the command easily--bring up Options, select Macros, choose the icon you want and enter the command "/chicken". Then put the icon in an action bar.

Soon you’ll see the message, “Chicken looks at you quizzically. Maybe you should inspect it?” Accept the quest and purchase the special chicken feed from Farmer Saldean. Return to the chicken and type "/cheer" before feeding the chicken. Do this right and the chicken will lay an egg. This egg is your new pet, a prairie chicken.

ZELDA TRIBUTE QUESTS: This is only available when you reach level 47. Head to Un’Goro Crater and in the marshlands you’ll find a wrecked raft and a faded photograph. This find will initiate the quest “It’s a Secret to Everybody” (a quote from the original Legend of Zelda).

There is a Link counterpart in Marshal’s Refuge named Linken, whom you’ll be helping find his lost memories. This quest has you trekking all over Azeroth completing a chain of 13 tasks. Eventually the trail will lead you back to Un’Goro and the final part of the quest, “It’s Dangerous to Go Alone”.

The next tribute can be found by beating Blazerunner at Fire Plume Ridge. Blazerunner is a level 56 elite (we whupped him by pairing up with a paladin and casting Fire Resistance Aura, then having another party member use the Silver Totem of Aquamentas to take down Blazerunner’s protective shields). After he’s beaten, pick up the Golden Flame in the back of the cave, which looks like a piece of the Tri-Force. Now return to Linken in Marshal’s Refuge and claim your reward--Linken’s Sword of Mastery and Linken’s Boomerang.

G4 - Feature - World of Warcraft Secrets

Thursday, June 16, 2005

How to please a Priest

originaly posted by Laena

-Please don't get the aggro off me. I like it when the baddies beat on me, I swear! I have 3000HP, and I can take the beating MUCH better than the Paladin/Warrior/Rogue. After all, I can heal myself, so I have a nearly endless supply of HP. If I die,it's my fault, ALWAYS. I just didn't heal myself fast enough. My favorite thing to do in an instance when our oh-so-talented rogue pulls 6 mobs is to shield myself, get beat on by the 5 mobs that aggroed me when I healed that awesome rogue and hold all 5 of them off while the other 4 party members beat on the one mob that is not on me. Yep! Love it!

-Casters don't need loot! Nope! Bet you didn't know that, either. We don't need armor... we don't get hit. We don't need weapons! We cast! We don't need quest items because the rewards are usually armor, and since we don't need armor, we don't quest. So by all means, melee classes, make sure you loot those kills the instant they fall and NEVER let a caster get the chance to get to the corpse. WE DON'T NEED TO LOOT.

-Priests aren't main healers... Paladins are! That's right pallies... the instant you notice a health bar start to drop, YOU should be casting your heals. I bet that priest didn't even notice anyway. I never start casting a heal only to have a pallies heal go off an instant before mine and I just wasted my mana. We're just back-up healers, to be called upon only by a paladin, who is out of mana and is down to a perilous 80% health. This calling always should come in the form of "HEAL ME PRIEST". The demanding tone, self-righteous attitude, all caps and title of "Priest" are all necessary, as we are just priests, and won't understand you otherwise. We're not used to healing and really do need paladins to hold our hands through everything.

-If any member of your group dies, it's always the priest's fault. ALWAYS. If you pulled eight lvl 60 Elite mobs and even one of your party members dies in the fray, it's the priests fault, not yours. If you are a hunter, and your pet dies, no matter how low everyones health bar is, it's the priest's fault for not healing your pet. Your pet is your own personal tank, so it clearly takes precedence over the members of the party who are actual people. Also, you should NEVER heal your own pet... not even when the priest's mana is completely gone. She should have a mana pot up and ready to go JUST FOR YOUR PET.

-When grouped for an instance, always make sure you run into an instance while the priest is still on the griffon flying to you. Nevermind that there tend to be numerous elite mobs hanging around outside instances... the priest won't need your help to get in. After all, she has that endless supply of HP at her disposal from her heals. If, on the off chance that the priest does die on her way in, be sure to mock her.

-Warlocks! You guys are so awesome with your soulstone ressurection! You should never put that on the priest. We are the last person you should care about living or dying in a group. Put it on yourself or the rogue always, k?

-When looking for a priest for your group, always do a /who priest and just start sending random, unintelligible whispers to anyone at or above the level range you're looking for. Make sure you never do any of the following: Introduce yourself, say please, speak in a complete sentence, use real words. Also, don't bother ASKING them to join you. You must DEMAND it. A great example is "come 2 BRD mah grp needs u". We're priests! We're giving by our very nature, and appreciate being treated as your own personal heal monkeys. This is especially effective if you've never even spoken to the priest in question before.
WoW General Discussion -: "3620593"

Monday, June 13, 2005

The origins of the female Night Elf dance?
SHERMIX.COM

Sunday, May 29, 2005

Alliance hummm ..
(LVL 32-36) Plains Creeper Arathi Highlands 12-20% Drop Rate.

*Duskwood spiders (Black Widow Hatchling, Green Recluse, Carrion Recluse, Naraxis, Venom Web Spider, Pygmy Venom Web Spider) (LVL's 19-27) 6-12% Drop Rate.
Spider Silk: "214334"
D & D Online downloadable movie from E3
OnlineWelten - das Online Rollenspiele Portal - MMORPG / MMOG / OnlineRollenspiele

Thursday, May 26, 2005

Vintage Advertisements posters Americana Beauty Entertainment Fashion Fine Art Reproductions
Vintage Advertisements posters Americana Beauty Entertainment Fashion Fine Art Reproductions

Monday, May 23, 2005

Friends girlfriend campaign against wow...

(found on the WoW forums)

So this girl here at WWU wrote a paper addressing all the WoW players in the building (theres a lot of us) and posted it in all the bathrooms. Theres some names and whatnot that wont make sense but youll get the idea.... my notes will be in brackets...

Your World of Warcraft is Also Your World Without Women
By: B_____ Y______


I’m sure by now most of the residents in Nash Hall have experienced the cult following that is World of Warcraft. I’m also sure that the majority of men in the building either has given into this phenomenon individually, or has a roommate, friend, or RA that’s fallen. Being one of the many women in Nash Hall (our dorm) involved in a relationship with a man whose life is no longer is own, I have a few things to say.

1. Realistically, most girls despise World of Warcraft. With the exception of Sara Taylor (girlfriend of Brett Williams and fellow wow-er, lucky dog) and very few others, girls just have no interest in it whatsoever. We do not care what level you just hit, we do not care what boss you’re about to kill, we do not care how many days you’ve spent wasting your life away, and we absolutely DO NOT care how “f-ing” hot your character is (her boyfriend has a female night elf.) So stop telling us or you’ll be single very, very soon. No one wants to date a junkie.

2. Don’t you have class or something? It seems to me that we live in a government sponsored insitution, NOT in your mom’s basement. I don’t think President Bush would be very happy to hear that his funding is going toward a Univeristy full of ridiculous boys who are wasting the public’s hard earned tax dollars (would he really care?) How much does it cost to attend Western? (about 3 grand a quarter, or 9k a year) And how much does your account cost a month? (15 dollars even) I won’t even bring up the point that you are here to study and gain ACTUAL, not computer animated, knowledge, and that you could be saving mucho dinero staying in your own house and letting someone live in Nash who actually deserves to be here. Anyone ever heard that song by Ben Folds Five, “Song for the Dumped?” Yeah. That’s what I thought.

3. Hey, have you ever heard the words “Personal Hygiene?” I think not. Judging by the smell wafting down from the 3rd, 5th, and 6th floors,(the guy floors in the building) us ladies of floor 1 have had to invest in a serious supply of air fresheners. When was the last time you actually took a shower? I know for a fact that several residents on the 5th and 6th floors have gone about 3 days without showering, and usually wear the same shirts and pair of underwear for days on end. No wonder everyone’s door is always locked. They are trying to keep the smell stifled inside their room, which is disgusting. TLC had it right when they didn’t want No Scrubs. You scrubby boys had better knock if off.


4. What the hell are those stupid headsets? Do you work in the Taco Bell drive-thru? It sure smells like it on your floor. If so, I’d better be getting a discount. What, do you need reassurance that you actually do have friends who understand your addiction? You wonder why girls go to the bathroom in pairs, or why they get pissed when you can’t tell what they are thinking. This is the same thing, and just as mind-boggling. Why do you need to talk to other computer nerds while playing the game? Does your score improve with the number of friends you have online? Or maybe you met your other girlfriend who is 36, divorced, and lives in Kentucky with her 15 cats. Sure sounds like a winner to me.

5. What is your age again? Last time I checked, Western Washington University did not admit 12 year old boys into its academic program. I don’t think the admissions office would be too pleased to hear about the progress of its North Campus (location of our dorm on campus) students. It’s nice that you college men have found a piece of common ground, but honestly this is ridiculous. If you have your RA, your roommate, your friends across the hall, your girlfriend’s ex boyfriend, and the guy who beat you last week in poker all on the same server going on a quest, you know you’ve hit rock bottom. I wouldn’t be surprised if the next thing I see is someone running down the hall with a pillowcase cape tied around their neck, scantily clad in Power Rangers underwear, crying because so-and-so just stole their star wars action figure or holographic Pokemon card. Honestly, that’s just not okay.


Be happy that I chose to keep the concerns to only 5. I know these perfectly valid points may be hard for some of you to hear. But realistically, it’s the truth. The moral of the story is; boys, don’t ignore girls of any status, girlfriend or not girlfriend, just to sit around all night in your boxers with chip crumbs on your belly, playing this infernal game. Keep it up, and the words “we need to talk” or “this just isn’t working out” or even the dreaded “I met someone else” will arise in the not so distant future. And I can just see each and every one of you, sitting there dumbfounded as to what could have possibly gone wrong. Everything was just so perfect. Speaking of which, I don’t think we should see each other anymore. Have a good life alone in Molten Core. (this wasnt a break up letter, its just harsh) WoW General Discussion -

Goblin Workshop - World of Warcraft, WoW Guide

Goblin Workshop - Speedsteel Rapier - World of Warcraft, WoW Guide

Thursday, May 19, 2005

Best place to gold farm from 35-40

Go to the Shimmering Flats in 1000 Needles. To the northeast of the racetrack there's a ship sticking up out of the sand with a bunch of turtles around it. Kill 'em, skin 'em, sell the parts to the vendors, sell the drops on the AH, sell stacks of skins on the AH. If you wipe them out, move west to the pit and do the same with Basilisks.

You should get 3.5 - 5g per hour, not counting returns from the auction house.

I had the best luck with those. Others have recommended Raptors and Tigers/Panthers in Stranglethorn Vale.

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these guys in dustwallow marsh:

Mudrock Tortoise
http://www.thottbot.com/index.cgi?n=7363

They have a 40% chance of dropping:

Speckled Shell Fragment
http://www.thottbot.com/index.cgi?i=5752

Which vendor for 45s 15c a stack.

They can also be skinned for Turtle Scales which you'll need for leatherworking 225+ quests.

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Badlands is great, as mentioned. You may also want to try the human camps in Hillsbrad Foothills or the farious farms in Arathi Highlands. You can sell the cloth in the AH fairly easy so that helps as well.

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Solo the Deadmines.

Disenchant items if you can, otherwise put them on the AH. Put the wool and linen up at the AH for the ridiculously high prices they sell for.

5-10g per run (45 mins) if you're smart about it

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Badlands. Elementals.

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WoW General Discussion -