Tuesday, April 26, 2005

Norganna's page

Gatherer is a WoW addon for herbalists, miners and treasure hunters. It's main purpose is to track the closest plants, deposits and treasure locations on you minimap.
Norganna's page

What is this on the little map? and other tips.

Quick Quest Accepting/Completing
A Macro can accept/complete a quest without having to wait for the fade in and button to appear. Make a "Quest" macro with these commands:

/script AcceptQuest();
/script CompleteQuest();
/script GetQuestReward();
WoW General Discussion -: "2815309"

Friday, April 22, 2005

Guild Wars Ready To Ship

ArenaNet today announced that Guild Wars, a a massively multiplayer online role-playing game, is ready to ship and will be available nationwide on April 28 for the PC, the GameSpot Web site reported. This is the first game from NCsoft subsidiary ArenaNet, which comprises several ex-employees from Warcraft developer Blizzard, the site reported.

Guild Wars emphasizes strategy and features campaign-style quests that can be attempted with non-player characters or other human-controlled characters. Guild Wars also features an extensive player-versus-player portion, where teams of characters battle for prestige, the site reported.

Guild Wars will come in two formats: the $49.99 standard edition and the $79.99 collector's edition, which includes an exclusive weapon, the game's soundtrack, a Logitech headset and three months of Teamspeak and a book featuring art from the game. Sci Fi Wire -- The News Service of the Sci Fi Channel

Saturday, April 16, 2005

Things Everyone Should Know...
WoW General Discussion -

Thursday, April 14, 2005

Sterling Order of Knights :: Good priest post

I orginally posted this to the priest forum, but I think that all classes would benefit thinking about aggro management.

The purpose of this thread is to examine an issue that I believe to be particularly troublesome to the entire priest class, although primarily to those doing ST or lower instances. Hopefully, it will improve the mental health of Azeroth's up-and-coming priests, as I hope to examine what may be a repeating and often occuring problem for you.

The priest's main role in Warcraft is that of "healer". The novice to the game will understand the healer's role something like this: "The priest doesn't do damage, only heals others, therefore when I get hurt his job is to heal me. If I die then obviously I wasn't healed enough, boo on my noob healer."

While technically this is reasonable enough thinking, it suffers from being too simplistic. The priest's healing role is subjugated underneath the one big role of the entire group, under which all classes in every group are subject to. What is this secret underlying dominant role?

Aggro Management. By FAR the most important underlying role of all groups towards completing their goals successfully (AND quickly, to the surprise of some) lies entirely in how they manage group Aggro.

But what do I mean by Aggro Management? Let me provide an illustration.

An intrepid group of bold young explorers ventures out of Ironforge, on a mission to wreak havoc and destruction upon Scarlet Commander Mograine. The team is composed of a priest, a mage, a warrior, a paladin, and a hunter. They are all friends in real life, and they are all in the same guild together. They have fun playing but primarily play solo, and haven't done much instancing together.

The first few pulls are a breeze. The mage knows how to poly, the hunter uses some slowing traps, the warrior beats on guys, and the priest keeps everyone's health topped off. The paladin runs around crying about some "seal of the crusader" thing, but nobody knows what he's talking about. At least he keeps up on the blessings.

Then the pulls get just a little bit harder, and the dymanics change completely. Mobs start breaking suddenly, first for the hunter, or for the mage. Their health starts going down fast. They scream for a heal. The priest is confused and worried, these are his friends he's playing with, he's supposed to keep them alive! He's tossing flash heals, renews, and sheilds all over the place, he's using fade at every opportunity, he's shielding and healing himself during pulls to stay alive, and after every single pull he is /oom.

Sound familiar? What has happened is that players in this group have not adapted correctly to the group dynamic.

It is important to note that this is very understandable. When dps classes solo, they always have ALL of the aggro - they are used to being attacked. Why should they think they're not supposed to be attacked when they get into instances, that's what healers are for right?

Again, this kind of thinking has some merit to it, but it's just too simplistic.

In a group, if you are not either A - a tank, or B - an aoe caster who is currently aoe'ing, then you shouldn't need more than one or two renews in any pull, (now of course stuff goes wack from time to time, but that's what all that extra mana is for).

Why is this? If you are taking damage, it means that you are pulling aggro away from the tank. You have violated the most important rule in groups (Aggro Management). For the priest to expend the mana necessary to heal you would likely place him at the top of the hate list, making it that much harder on the warrior to do his job.

It's a Domino effect - if aggro doesn't stay where it should, it's gonna bounce around until the priest is dead or /oom.

For this reason I would like to draw attention between the idea of "healing" and the idea of "covering". If Paul the Priest notices that his best friend Hank the Hunter is in trouble because he's absolutely laying into the pulled mob, for Paul to heal Hank is not "healing" him as much as it is "covering" Hank's CRITICAL error. It is categorically the same as Paul spamming prayer of healing throughout the entire fight. Will it keep everyone healthy, yes, until Aggro gets broken (until the Aggro Management rule has been violated).

When you think about it, it isn't a very "nice" idea - most Priests ARE Priests because they enjoy keeping their friends alive.

What I'm attempting to illustrate is that Aggro Management is not something only a priest or warrior need to know about - it is the single most critical concept towards a good group.

Do you see how this places priests in a tricky situation? If Hank the Hunter violates Aggro, all is not lost - the priest can still elect to heal him. By "covering" his mistake the group is now at a greater likelyhood for a wipe, but the priest feels happy knowing that his friend isn't dead because of him.

My suggestion to remedy the sitution might sound harsh, but it will only be so if you don't understand the concepts I'm talking about. My suggestion to Paul the Priest in this situation is to give Hank the Hunter, his best friend, ONE or TWO renews, and otherwise let him die.

What what waht!?!?

By healing Hank you are preventing him from learning how to play his class properly. He should not be pulling aggro away from the tank. His critical error is only compounded if you heal him.

What I am NOT saying is that you get to be a jerk, that you get to "choose" who you heal, or any of this elitist-minded bs that this forum seems so freaked out over.

After the first pull, I'm sure Hank the Hunter will assume that you simply forgot to heal him. He probably won't even say anything about it. After two or three deaths in a row, however, he might be getting a little angry.

Please, please, please be nice. There's no need to say "cause you suck noob stop drawing aggro." Try to explain to him how critical it is to the success of the group that the aggro stays on the tank. Try to explain that if you (the priest) only have to heal the tank, the run will go faster and smoother than if Hank crams out the last few bits of dps that his character can provide. Try to explain to him that your job is not to keep everyone healthy, it is to keep everyone healthy WITHIN the contest of Aggro Management. Hopefully he'll understand.

"Healing" is a fun and rewarding role in instances. "Covering" is stressfull, thankless (surprisingly), and generally not-fun.

By "covering" the mistakes of other's you allow them to continue playing incorrectly, out of a misguided notion that being a priest means that you "ought" to do such things. Sterling Order of Knights :: View topic - Good priest post

World of Warcraft - FAQs & Guides - GameFAQs

World of Warcraft - FAQs & Guides - GameFAQs

Most Used Macros - WoWWiki

Most Used Macros - WoWWiki
Beastiary
Insurrection ::

Saturday, April 09, 2005

wow - Elune - Alliance - World of Warcraft Gold WOW Gold - Internet Game Exchange

I would never do this but it seems pretty cheap. $16.99 for 100 gold.
wow - Elune - Alliance - World of Warcraft Gold WOW Gold - Internet Game Exchange

Wednesday, April 06, 2005

Level 55 holy specced preist.
Valmorgan [Whisperwind]