Friday, July 22, 2005

World of Warcraft Guru - Databases on Items, Spells, Zones, NPCs, Maps, and More

World of Warcraft Guru - Databases on Items, Spells, Zones, NPCs, Maps, and More

An open letter from the Priest in your party.

This document is to enlighten people who play with priests on a regular basis. I'd say this applies mostly to the 30 through 50 crowd. Any lower, and the spells are pretty simple, and any higher, I would hope you already know a little. On with the show...

Say, who's that skinny fellow wearing cloth who's always in the rear with the gear?

He's the priest keeping you alive! Here's a few notable facts and tips to keep you informed on how a priest operates... [I'm Horde, so I don't deal with Paladins]

A Holy Priest is only a better healer than a Shadow or Discipline priest. A priest is a priest, and we all heal pretty well.

Flash heal is a fast-cast spell that heals moderate damage. Greater heal takes a long time to cast, and heals a lot. If I'm in your group, you won't need to call out for healing. If your health is getting low, chances are I am about to hit you with a major heal spell.

Don't run. Let me rephrase that. DO NOT FSCKING RUN. Our spells have a range, and if you are outside it, you are not getting healed. If a mob is attacking you, and you think you are going to die, do not run. It will only make things worse. If your dead corpse is 100 yards away, surrounded by a dozen mobs, I'm going to have a harder time rezzing you.

Power Word: Fortitude is not free. It costs a LOT of mana. In fact, I cast a lot of spells, and use a lot of mana. Mana is my livelihood. If I don't have it, I don't live. If I don't live, chances are you don't live. That said, I am happy to take a break and buff everyone up (usually takes almost 2 bars to buff 5 people). Just let me recover the mana, before we head out again.

I repeat, if I don't live, you probably won't either. I am probably the softest target there is. That being said, I DO have means of defending myself. I consider myself a good priest, and I can manage aggro with fade, distance, spell choice, and Shield. This doesn't mean I can tank mobs myself. I happen to be a shadow priest, and I can rock non-elite mobs up to 2 or 3 levels above me. But consider this - the more time I spend defending myself, the less time and mana I'm spending healing you.

Slow down. Slow your roll, buddy. Unless I'm decked out on crazy +Spirit and/or +Mana regen gear, I'm going to need to sit and drink. A lot. Usually after every other fight, if not every fight. I try not to go into a fight with less than ~4,000 mana. And I'm 54th level. In the late 40s, it was no less than 3,000. That's usually at least 2/3rds of a mana bar for most priests.

Resurrection takes 10 seconds to cast, and requires a lot of mana. If I am out of mana, I cannot cast Resurrection. If you think I have forgotten your corpse (chances are I haven't), check my mana bar, if it's empty, you're going to have to wait. If it's not, just give me a friendly reminder like "Rez when you get a chance?" ... demands like "REZ ME ALREADY" do not earn you any brownie points.

Time to face the facts: I may have simply let you die. If you are not the main tank, you may have died because I simply couldn't get a spell off on you quick enough, because I've been healing the main tank. I'm looking at you, mages & warlocks. Yelling at me for healing is not going to get you anywhere. My entire job in a tough instance is watching health bars. Your health is not as important to me as the main tank's. If I can't save you, I will rez you after the fight. I'm sorry that the loot system sucks and sometimes you get screwed out of boss loot, it happens to me, too. I hope they fix it.

Warlocks: Always, always, ALWAYS Soulstone the priest. Stone the druid only if you think it will be absolutely necessary for a combat rez from them for me. I can rez more with a larger mana bar pool, and most times, with more health and mana on resurrection. Also, control your aggro. You can nuke pretty hard, but can't back it up with armor. Make sure the tanks have cemented aggro. Generally a warlock who can't manage his aggro properly is the first to die in the group. And that means a big waste in my mana pool from healing them.

Druids: I'm sorry, but in general, the priests are better healers than you. Please get over it. I appreciate all the help I can get, but if you wanted to be a better healer, you should have rolled a priest. If you want to argue about how much your spells heal, maybe you should ask yourself how much is in your mana pool, how much HP you can actually heal before tapping your pool and how quickly you regen. If it isn't agreed on beforehand that you will be healing, don't heal unless the situation becomes bad. If I waste mana because your heal landed a split second before mine, I am going to be totally ripsh!t. Because when your mana pool is empty, you can still fight. When mine is gone, I just wait for the wipe. Aside from that, A druid and a priest in a tough instance can be an incredible combination, and save a lot of runs from the graveyard for everyone. Also, Mark of the Wild is a great buff I like to have whenever possible - more Stam and Int means I can stay alive longer and cast more heals.

Mages: I love getting the AI buff. Don't pass me up, it adds a few hundred more mana that can make or break a tough fight if I run out of mana - and I can move faster with a larger mana pool in easier instances. And until they add mana drinks to Alchemy, I'd love to get a bunch of water, too. I can go through about 15 or 20 high end waters in a couple hours of instance running. Thanks in advance.

Hunters: Use your feign death if things get hairy and you've got bad aggro - but not if you think the mobs will aggro the casters when you do. Try to be sure that mobs you aggro will transfer to the main tank. I can generally take care of you with healing (or the off-healer can), so it shouldn't be necessary. I'm sorry, but you are not high on the list of priority heals.

Rogues: You generally do fine until you get too much aggro. Along with warlocks, I find rogues to be some of the worst to try and keep alive when they've attracted too much aggro. Always coordinate with us and the mages with Sap/Poly/MC/Shackle. That is some deadly Crowd Control combinations, and I've steamrolled some tough instances with a Mage, Rogue and Warrior. The key is working out the details and strategy in advance. Managing aggro is the most important.

Warriors: Yes, I'm healing you - stop asking. We are a good combo. A warrior and a priest are a powerful combination - but you aren't invincable, and neither am I. Try to hang back and pull with a gun, or let the hunter pull. Use Charge on single mobs, or right before the pulled mob gets to us. Manage that aggro! Hit different mobs and use Taunt to keep them stabbing you. Healing you with Greater Heal and Renew (most mana efficient) is way better for everyone than casting Flash Heal 5 times and Shield twice on a warlock who can't get aggro off him. Trust me, it's a recipe for disaster. Most importantly, keep the aggro off me. I can heal everyone else, but when there's a mob interrupting my spells or forcing me to cast spells on myself, it's bad times.

Mind Control, where applicable, is better to use than Polymorph. I'll tell you why. Mind Control lasts 1 minute, and I can actually use the controlled target to attack other targets and hold aggro. I can also use mobs that have healing spells (Witch Doctors, Priests, etc), and heal my own party members. It works out even better that way, because I can fight, still heal, and when the mob comes out of Mind Control, they have less mana, and their spells are still cooling down. It can be broken infrequently, and at random times, but some of the best groups I've been with, have used MC, sheep and sap to effectively control massive groups or tough mobs - and defeat them handily. Also, Shackle Undead seems to be excellent in places where there are Undead. This is about on par with a sheep, though. It lasts ~40 seconds, and acts the same way. Striking a shackled undead breaks the shackle.

If you are dangerously low on health, and/or taking serious damage, I will probably cast a shield on you. Shields last for 30 seconds, take moderate damage (500-750), but have a 30 second 'cooldown' effect. This can be reduced to 15 seconds with talents. This gives me a little time to cast some heals on you.

If I am in shadowform (all purple and shadowy and badass looking), that means I can't cast any healing spells. I'm a good enough priest where I won't be in shadowform if the group needs healing. In fact, I mostly use SF when solo, or in a really easy instance (ie: no one really needs any healing).

Being in the Rear with the Gear generally means I get very little loot. I have accepted this, and Group Loot rules or Round Robin is relatively fair. However, if there are quest objectives that are not multi-use (single quest drops on mobs, regular drops, or ground pickups, for example), please leave me a few. Check with the group as to who needs what, and try to make sure everyone has the same amount. I get screwed constantly trying to fulfill quest drops because the warrior or rogue in the front scoops up all the quest drops.

And finally - please do not anger the priest. Making demands, exhibiting poor regard for strategy, or generally playing like a moron will usually draw ire from the entire party - but especially me, because I'm the one who has to keep an asshat's health bar full. And that's aggravating. And sometimes we fail to keep an asshat's health bar full, and that doesn't help anyone.

Psiphon

[edit] I left Shaman out because I rarely have problems with Shaman (unless they are tanking!)

And on the other side of the coin, I want to throw in some things to look for in a good priest for your party.

Anyone can simply say "Hey, I died!" and think that their priest sucks. Maybe so, but maybe not. Think about the following, when heading into a tough instance:

First off, always try to have a secondary rez to the priest - A Druid or Warlock are the best examples.

The priest shouldn't spend all his time healing secondary tanks. Most of the aggro should be on the main tank, and the priest healing that tank. There are several good reasons. First, the tank usually has more HP and more armor, and can handle the hits better. Second, because of the larger health pool, the priest can let the tank's health drain and cast Greater Heal - which is much more mana efficient than Flash Heal.

The main tank, and just about anyone else who is taking damage, should have Renew on them throughout most of the fight. It's efficient, and uses very little mana. I think it takes me about 4 seconds of regen time to recover mana lost from Renew. You should almost always have it during a fight if you're taking damage.

A good rule of thumb in just about any instance is to not use any Fear abilities or spells. For Priests it is no different. Priests can fear up to 4 targets at my level, but should never, EVER be used unless as a complete last resort (like if 4 mobs are attacking the priest, and everyone is going to die, no one has mana, the tank is dead, and the sky is falling). Fearing targets in an instance can and most likely WILL get you kicked. That is wipe-city.

If your priest isn't using Shield (when they can) to stop the bleeding to give them time to cast a heal, they might not be managing their cast times right. Shield takes a bit of mana, but it's instant and is good for emergencies.

Handling emergencies is key to good priesthood. If everyone is down on HP, and it looks like a big wipe, and the priest comes through with a Prayer of healing or something that turns the tide of a fight, that's a good priest. If people start dropping like flies, the priest is out of mana, and/or they did not manage their spells and mana well.

Priests will die consistently in about three scenarios. One is if they simply mismanage their aggro. Casting too many greater heals, prayers of healing, and doing too much damage will draw too much aggro. Second is if they outlevel their party members by too much. The higher level you are (the more healing/damage you do), the more aggro you draw. If I'm healing a main tank that is 5+ levels below me, that mob is generally going to be more interested in killing me than him. Third is if the other party member are terrible at holding aggro. Not using Cower, Taunt, etc, will not put the tanks in priority over the Priest. Considering those things, being smart with aggro, and even having a priest that is a level or two lower than most of the party proves to be a good scenario.

If you're in an instance that is so easy the priest doesn't need to heal, they should know that they can switch to laying out more damage. Priests have incredible nukes and damage spells. When my party is breezing so well, it only makes it faster if I'm laying on my 175~200 dps with DoTs and nukes. On the flip side, a good priest knows when to lay off the agression and focus on healing.

Specialization isn't terribly important until you get into the 50s. As I said before, a priest can heal, whether they are Holy or Shadow. Even at that point, a good priest with a solid spec (either way) is effective as a healer and a tertiary damage dealer.

Good priests take their own advice. They don't run. When I have aggro on me, I cast shield and renew on myself, and go back to healing everyone else. Sometimes I throw an Inner fire on, too. But my attention is almost never on my own health, it's always on yours, and I will stay exactly where I am.

Those are a couple things to look for in a priest. It's important, because it may save you a lot of aggravation and wipes.
WoW General Discussion -

Friday, July 15, 2005

Useful Macro:self heal/announcing - V2
WoW Priest Discussion -

Thursday, June 30, 2005

(Supposed) Game Pro article about WoW

Thought you all would like this. I find it to be so true

Posted: 06/28/05

Who is the average MMORPG gamer, and what's the stereotypical image? An Avante Garde hipster humming A Love Supreme? A social #&%&erfly getting in a couple minutes between going clubbing? The average blue-collar, white-collar Joe? Nope, you probably think up of a socially defunct, greasy-haired recluse that wears an old freebie T-shirt won from signing up for a credit-card. (But of course I'm not like that. Other video game journalists may be dorks, but not myself.) Many stereotypes exist because at some level they're true. So what's true about the overwhelming majority of MMORPGs?
They're not for the meek, light-hearted gamer.

Part of it has to do with the conventional pricing model. With a game demanding $15 a month, you can't afford to just casually log in a few hours on the weekend without feeling jipped. So the casual gamer's MMO has to be a game entertaining enough to pull people away from their usual games (let's face it, most MMOs are boring), and rewarding enough in a 1-2 hour timeframe so it doesn't require you to neglect your daily routines.

After being traumatized by Star Wars Galaxies (20 minute of traveling, 30 minutes waiting in line for buffs meant 40 minutes of downtime before actually grinding), I thought my MMORPG days were over--but eventually I was drawn into the casual friendly-ness of World of Warcraft. Blizzard seemed to be the first to take casual playing elements to the next level--no forced grouping at early levels (say Final Fantasy XI), or tediously long exp grinds from furry fuzzy animals too cute to be called mobs (Lineage II). It seemed to offer fill that void of a casual gamer's MMO.

But the dream lasts only for a couple months (or 10 /played days if you grind). Unfortunately, you hit the end-game and it turns into any other MMO: a long grind. Unlike Diablo II, which spewed phat loot rewards in a span of 10 minutes, the instances are long and unrewarding. Enduring mammoth 4-5 hour runs of Scholomance a couple times, and I've discovered that watching paint peel is more fulfilling. Strat is a great length at 1.5-2 hours, but the low drop rates mean you can go on 50 runs and not get that piece of set gear you need.

The much anticipated Battlegrounds turned out to be just as un-casual, especially the half-day events of Alterac Valley. Best way to win AV? Log in at the wee hours of the morning, wait for the other side to get tired and log off so you win by default. Of course, unless you're on a more Horde-heavy server like Illidan, this mostly works only for Alliance. Honor system, even with the recently announced change in the reward system, is still a grind, forcing you to repeat Warsong Gulch till you get queezy of the phrase, "He's on the roof!"

This isn't to say that MC should be trivialized to quick 2-hr excursions. But what's the logic in offering casual gaming elements from levels 1-59, then focusing only on hardcore gamers at 60? Why not have casual game experiences at 60? Keep appeasing the hardcore with carrots dangled on a distant stick, but add more content catering to Saturday night gamers.

Solutions:
1) Instanced 5-on-5 PvP battlegrounds similar to what Guild Wars is doing. Have hundreds of instances available to remove those annoying and unpredictable queues (Estimated Wait Time: < 1 minute. Current wait time: 3 hour 45 minutes). When your 5-man group wins, you go on to a different map rather than staying in the same trite level for eternity. Escort/destroy objectives that don't involve the ubiquitous gear icon. 5-on-5 would be especially beneficial for Rogues, who are nothing but fattened cattle waiting for slaughter in Alterac Valley.

2) Quests/Dungeons that give stackable upgrades: Have stackable minor upgrades that can be mixed and matched with different combinations, offering more customizability of weapons (or armor). Make it require you to go into a five-man instance that's 1-2 hours long.

Of course, it can't screw up Enchants, so have it separate from those. As a simple example, maybe have a dungeon where you need to retrieve a rare mineral, and each time it gives +2 max damage to your weapon, for a max of +10. Or mix and match so you get +5 damage and -.2 speed to your weapon.

Power gamers will zip through them, but casual gamers will spend only a couple hours and still leave feeling a sense of accomplishment. Plus, customizability is sorely lacking in WoW as it is, and it'd be nice to be able to trick out your favorite weapon (cus let's face it, Earthshaker's minimalist aesthetics are far from earthshaking when compared to a Doomsaw).

3) Solo instances: Class-specific instances that are long (10 hours), but progress in couple-hour increments where you can log off and continue later. They could be given from a class trainer, and provide class-specific perks as a reward.

Well, there's always hoping--but in the mean time it's back to ninja-looting corpses in Alterac to hit exalted ...only 1500 more quests to turn in.

Link

http://gamepro.com/computer/pc/games/features/46245.shtml

WoW General Discussion -

Janus' Addon of the Week: Scrolling Combat Text

Anyway, this week I picked Scrolling Combat Text.

In short, this mod lets you easily see all sorts of combat information easily. It gives you scrolling text above your character's head for a variety of events: Taking spell or melee damage, debuffs, or special effects firing off like Clearcasting or Windfury.

It gives a very Final Fantasy-ish feel to the game, and is very customizable. You can adjust the speed and colors in addition to what exactly shows up.
Sterling Order of Knights :: View topic - Janus' Addon of the Week: Scrolling Combat Text

Tuesday, June 28, 2005

G4 - Feature - World of Warcraft Secrets

Azeroth can be a dangerous place, full of monsters and warring clans and races. But it can also be a land of great wonders and undiscovered treasures just waiting to be claimed by adventurers brave, smart, and patient enough to uncover them. Or, then again, you could just read these tips and skip all of that work.

Easter Eggs

TREKKIE REFERENCE: In Booty Bay, just outside the inn, you’ll encounter Chief Engineer Scooty manning a teleportation device. If you have a quest that takes you through the device, you’ll find a character named Sprok and his away team.

MATRIX REFERENCE: On your way to the Ironforge Auction House, ask one of the guards the location of the alchemy trainer. One of his answers will be, “why, oh why didn’t I take the blue potion?”

FIGHT CLUB: Further into the Undercity, in the War Quarter, there’s an honest to God Fight Club where you’ll find two NPC fighters named Edward and Tyler.

GHOSTBUSTERS REFERENCE: Another movie reference can be found in the Mage Quarters of Stormwind. There, you’ll find three mages-in-training talking shop. Hang around long enough and one of them will say “wouldn’t that be bad, like crossing the streams bad?”

STAR WARS: The Shimmering Flats. Peek around a bit and you’ll find a goblin race team with a very familiar looking vehicle—Blizzard’s version of Sebulba’s podracer from Episode I. Do a little more exploring and you’ll also find a wrecked podracer which smacked into a canyon walls.

CONAN: In the Badlands around the middle of the map is a semi-hidden crypt. Enter the crypt and you’ll see a decomposed guy sitting on a throne with a sword to his side. It’s a scene from the first Conan movie.

BRUCE CAMPBELL TRIBUTE: In Dun Mo-rogh, just south of Kharanos, there’s a small camp where a group of dwarves are taking target practice. Hang around long enough and you’ll hear one of the dwarves scream out: “This is my boomstick!”

BOOK REFRERENCES: In the upper levels of Booty Bay, there’s a clothing shop named “A Tailor to Cities,” an homage to Charles Dicken’s A Tales of Two Cities. And in the Undead capital, the Undercity, you’ll find Algernon at the alchemy trainer’s holding a flower. This is a nod to Daniel Keyes’ novel Flowers for Algernon.

MEMORIAL: Blizzard designers also left a tribute to fallen comrade. In the Barrens, atop a hill just southwest of Crossroads sits a small shrine. Here, you’ll find a memorial dedicated to an Orc with the initials “M-K.” In the real world, M K was Michel Koiter, a Blizzard illustrator who passed away during production of World of Warcraft.

To reach the memorial, follow a ridge to the southeast and half-way up the hill you’ll find the base of a mound. Go up the short trail to reach the shrine. As a little bonus, if you visit the memorial in spirit form you’ll find a spirit healer named Koiter.

GAME REFERENCES: While fighting your way through the Deadmines to get VanCleef’s head you’ll encounter a Goblin Shredder. Take it down and look at the dashboard and you’ll see a familiar face: Kerrigan, The Zerg Queen from Starcraft: Brood War. She appears to be the ruler of the goblins as well. Other goblin shredders can be found in Strangle-thorn Vale and Gadget-zan.

In northern Un’goro Crater, there’s a place we’ve started calling “Camp Nintendo.” Two residents of the camp are the feuding brothers, Larion and Muigi. If those names sound a bit familiar, they should, they’re anagrams of Mario and Luigi; and the battling brothers are even decked out in red and green overalls.

Deep in the Uldaman instance, you’ll find a friendly refuge manned by three dwarves: Baelog, Olaf and Erik “The Swift.” Dedicated gamers should recognize these dudes from The Lost Vikings—the first game Blizzard created for the Super Nintendo back in ‘92.

RARE PETS

LIL' TIMMY: Lil’ Timmy is one of the game’s best pet dealers. Timmy doesn’t spawn often, but when he does, he wanders the streets of Stormwind trying to sell his one and only white kitten. This animal costs sixty silvers, but can be sold for five gold.

Even we couldn’t determine exactly when Timmy materializes, but we discovered that he spawns at the end of the canal between Old Town and the Trade District in Stormwind. You can camp at the bridge between the two districts and work on your fishing skill while you wait for him to come by.

Once Lil’ Timmy appears he wanders along the canal outside Old Town and Dwarven District. If you don’t catch him before he passes through Cathedral Square and turns right, poof!--he’ll be gone....

TINY CRIMSON WHELPLING: This beastie must be farmed from the gameworld. Your grinding begins in the Eastern Wetlands where you have to kill Crimson, Red and Flamesnorting whelps to find the drop. The drop rate of Tiny Crimson Whelplings is about one in a thousand (we got ours in 30 minutes). These little guys are worth much more then their weight in gold. If you decide to sell your rare pet, he’ll fetch about 40 gold pieces at auction.

TINY EMERALD WELPLING: In the southwest corner of the Swamp of Sorrows you’ll find Dreaming Whelps. Farm these badboys long enough and eventually they’ll drop a Tiny Emerald Whelpling.

HIDDEN QUESTS

THE CHICKEN QUEST: Head to Sal-deans’ Farm in Westfall and find a chicken. To unlock the secret you have to do the “Chicken Dance” for the chicken about a hundred times. Set up a macro to enter the command easily--bring up Options, select Macros, choose the icon you want and enter the command "/chicken". Then put the icon in an action bar.

Soon you’ll see the message, “Chicken looks at you quizzically. Maybe you should inspect it?” Accept the quest and purchase the special chicken feed from Farmer Saldean. Return to the chicken and type "/cheer" before feeding the chicken. Do this right and the chicken will lay an egg. This egg is your new pet, a prairie chicken.

ZELDA TRIBUTE QUESTS: This is only available when you reach level 47. Head to Un’Goro Crater and in the marshlands you’ll find a wrecked raft and a faded photograph. This find will initiate the quest “It’s a Secret to Everybody” (a quote from the original Legend of Zelda).

There is a Link counterpart in Marshal’s Refuge named Linken, whom you’ll be helping find his lost memories. This quest has you trekking all over Azeroth completing a chain of 13 tasks. Eventually the trail will lead you back to Un’Goro and the final part of the quest, “It’s Dangerous to Go Alone”.

The next tribute can be found by beating Blazerunner at Fire Plume Ridge. Blazerunner is a level 56 elite (we whupped him by pairing up with a paladin and casting Fire Resistance Aura, then having another party member use the Silver Totem of Aquamentas to take down Blazerunner’s protective shields). After he’s beaten, pick up the Golden Flame in the back of the cave, which looks like a piece of the Tri-Force. Now return to Linken in Marshal’s Refuge and claim your reward--Linken’s Sword of Mastery and Linken’s Boomerang.

G4 - Feature - World of Warcraft Secrets

Thursday, June 16, 2005

How to please a Priest

originaly posted by Laena

-Please don't get the aggro off me. I like it when the baddies beat on me, I swear! I have 3000HP, and I can take the beating MUCH better than the Paladin/Warrior/Rogue. After all, I can heal myself, so I have a nearly endless supply of HP. If I die,it's my fault, ALWAYS. I just didn't heal myself fast enough. My favorite thing to do in an instance when our oh-so-talented rogue pulls 6 mobs is to shield myself, get beat on by the 5 mobs that aggroed me when I healed that awesome rogue and hold all 5 of them off while the other 4 party members beat on the one mob that is not on me. Yep! Love it!

-Casters don't need loot! Nope! Bet you didn't know that, either. We don't need armor... we don't get hit. We don't need weapons! We cast! We don't need quest items because the rewards are usually armor, and since we don't need armor, we don't quest. So by all means, melee classes, make sure you loot those kills the instant they fall and NEVER let a caster get the chance to get to the corpse. WE DON'T NEED TO LOOT.

-Priests aren't main healers... Paladins are! That's right pallies... the instant you notice a health bar start to drop, YOU should be casting your heals. I bet that priest didn't even notice anyway. I never start casting a heal only to have a pallies heal go off an instant before mine and I just wasted my mana. We're just back-up healers, to be called upon only by a paladin, who is out of mana and is down to a perilous 80% health. This calling always should come in the form of "HEAL ME PRIEST". The demanding tone, self-righteous attitude, all caps and title of "Priest" are all necessary, as we are just priests, and won't understand you otherwise. We're not used to healing and really do need paladins to hold our hands through everything.

-If any member of your group dies, it's always the priest's fault. ALWAYS. If you pulled eight lvl 60 Elite mobs and even one of your party members dies in the fray, it's the priests fault, not yours. If you are a hunter, and your pet dies, no matter how low everyones health bar is, it's the priest's fault for not healing your pet. Your pet is your own personal tank, so it clearly takes precedence over the members of the party who are actual people. Also, you should NEVER heal your own pet... not even when the priest's mana is completely gone. She should have a mana pot up and ready to go JUST FOR YOUR PET.

-When grouped for an instance, always make sure you run into an instance while the priest is still on the griffon flying to you. Nevermind that there tend to be numerous elite mobs hanging around outside instances... the priest won't need your help to get in. After all, she has that endless supply of HP at her disposal from her heals. If, on the off chance that the priest does die on her way in, be sure to mock her.

-Warlocks! You guys are so awesome with your soulstone ressurection! You should never put that on the priest. We are the last person you should care about living or dying in a group. Put it on yourself or the rogue always, k?

-When looking for a priest for your group, always do a /who priest and just start sending random, unintelligible whispers to anyone at or above the level range you're looking for. Make sure you never do any of the following: Introduce yourself, say please, speak in a complete sentence, use real words. Also, don't bother ASKING them to join you. You must DEMAND it. A great example is "come 2 BRD mah grp needs u". We're priests! We're giving by our very nature, and appreciate being treated as your own personal heal monkeys. This is especially effective if you've never even spoken to the priest in question before.
WoW General Discussion -: "3620593"

Monday, June 13, 2005

The origins of the female Night Elf dance?
SHERMIX.COM

Sunday, May 29, 2005

Alliance hummm ..
(LVL 32-36) Plains Creeper Arathi Highlands 12-20% Drop Rate.

*Duskwood spiders (Black Widow Hatchling, Green Recluse, Carrion Recluse, Naraxis, Venom Web Spider, Pygmy Venom Web Spider) (LVL's 19-27) 6-12% Drop Rate.
Spider Silk: "214334"
D & D Online downloadable movie from E3
OnlineWelten - das Online Rollenspiele Portal - MMORPG / MMOG / OnlineRollenspiele