Friday, April 29, 2005

Did You Know? Tips for WoW!

WoW General Discussion -: "2888639"

How to PROPERLY play a female character.

(LOL - Marc)

Just like AA, it's a 12 step program. This is of course assuming you are a male, like 99% of the WoW population.

1.) Change your real life name to a girls' name. If your name is Michael, change it to Michelle. If it is Eric, change it to Erica.

2.) Create a new AIM account. Use the name you created in the first step and at least one of the following words in the handle - "cheerleader," "princess," "16," or "pink."

3.) Go to a free pr0n site and grab a couple "foreplay" pics of the same girl in an amateur gallery. (You know, the first two rows in a free pic gallery where the girl is in a suggestive pose but still has her clothes on.) Go ahead and grab a couple nudie pics of the same girl too. They might come in handy. Be sure to photoshop out the copyright logo at the bottom.

4.) Create a female crit.

5.) Start playing.

6.) When a fourteen year old hornball asks if you are really a "gurlz" say yes.

7.) If he asks for your real life name, tell him the name you created in step 1.

8.) If he asks for your AIM, give him the screenname you created in step 2. (You might want to use an IM manager such as GAIM so you can log into that account and your regular one at the same time.)

9.) When he asks for your pics, send him the pics you created in step 3.

10.) When he wants to cyber, make him wait. You'll get more free stuff that way. (I learned this trick from real life girls.)

11.) When he asks for your phone number, give it to him.

12.) When he calls, answer the phone and tell him your the dad and if he calls up here again he's going to get his shotgun. He won't call anymore.
Problem solved.

There you have it. If you really enjoy playing the fairer sex just follow these steps and you shouldn't have any problems convincing everyone that you are a real "gurlz"
How to: "2889296"

Thursday, April 28, 2005

WorldofWar.net - The Unofficial World of Warcraft Site - Forum Shredder By Scorch

WorldofWar.net - The Unofficial World of Warcraft Site - Forum Shredder By Scorch

Sterling Order of Knights :: View topic - Guild Wars?

Sterling Order of Knights :: View topic - Guild Wars?

Census Mods Wrong? Live Elune Data via /who

The answer to this problem seems simple. Give Horde players an experience bonus for kills and quests. Base the bonus percent on how lopsided the sides are on individual servers. Post the percents on this forum. Adjust the percent as the balance changes. If Bliz posted here that Horde played on Elune have a 50% bones to experience, the Horde population would skyrocket. As the imbalance starts to disappear then lower the bonus percent.
Census Mods Wrong? Live Elune Data via /who : "2862550"

Wednesday, April 27, 2005

Curse Gaming - WoW ultimate addons database

Curse Gaming - WoW ultimate addons database
Curse Gaming - WoW ultimate addons database - Reagent Helper by Tuatara : Adds the professions that a reagent is used by, to the game tooltip. P...
Curse Gaming - WoW ultimate addons database - Reagent Helper by Tuatara : Adds the professions that a reagent is used by, to the game tooltip. P...
Curse Gaming - WoW ultimate addons database - CharactersViewer by Flisher : Description :
This addons allow you to see your other characters eq...
Curse Gaming - WoW ultimate addons database - CharactersViewer by Flisher : Description :
This addons allow you to see your other characters eq...
Curse Gaming - WoW ultimate addons database - Atlas by Razark : Atlas is a simple in-game instance map browser. The command '/atla...
Curse Gaming - WoW ultimate addons database - Atlas by Razark : Atlas is a simple in-game instance map browser. The command '/atla...
Curse Gaming - WoW ultimate addons database - FlightMap by Dhask of Uther : This AddOn learns your flightpath destinations and costs each time you...
Curse Gaming - WoW ultimate addons database - FlightMap by Dhask of Uther : This AddOn learns your flightpath destinations and costs each time you...

Tuesday, April 26, 2005

The Unofficial WoW UI Site

The Unofficial WoW UI Site

World of Warcraft Guru - Articles, Items, Spells, Zones, NPCs, and more

World of Warcraft Guru - Articles, Items, Spells, Zones, NPCs, and more

World of Warcraft Guru - Articles, Items, Spells, Zones, NPCs, and more

World of Warcraft Guru - Articles, Items, Spells, Zones, NPCs, and more

Norganna's page

Gatherer is a WoW addon for herbalists, miners and treasure hunters. It's main purpose is to track the closest plants, deposits and treasure locations on you minimap.
Norganna's page

What is this on the little map? and other tips.

Quick Quest Accepting/Completing
A Macro can accept/complete a quest without having to wait for the fade in and button to appear. Make a "Quest" macro with these commands:

/script AcceptQuest();
/script CompleteQuest();
/script GetQuestReward();
WoW General Discussion -: "2815309"

Friday, April 22, 2005

Guild Wars Ready To Ship

ArenaNet today announced that Guild Wars, a a massively multiplayer online role-playing game, is ready to ship and will be available nationwide on April 28 for the PC, the GameSpot Web site reported. This is the first game from NCsoft subsidiary ArenaNet, which comprises several ex-employees from Warcraft developer Blizzard, the site reported.

Guild Wars emphasizes strategy and features campaign-style quests that can be attempted with non-player characters or other human-controlled characters. Guild Wars also features an extensive player-versus-player portion, where teams of characters battle for prestige, the site reported.

Guild Wars will come in two formats: the $49.99 standard edition and the $79.99 collector's edition, which includes an exclusive weapon, the game's soundtrack, a Logitech headset and three months of Teamspeak and a book featuring art from the game. Sci Fi Wire -- The News Service of the Sci Fi Channel

Saturday, April 16, 2005

Things Everyone Should Know...
WoW General Discussion -

Thursday, April 14, 2005

Sterling Order of Knights :: Good priest post

I orginally posted this to the priest forum, but I think that all classes would benefit thinking about aggro management.

The purpose of this thread is to examine an issue that I believe to be particularly troublesome to the entire priest class, although primarily to those doing ST or lower instances. Hopefully, it will improve the mental health of Azeroth's up-and-coming priests, as I hope to examine what may be a repeating and often occuring problem for you.

The priest's main role in Warcraft is that of "healer". The novice to the game will understand the healer's role something like this: "The priest doesn't do damage, only heals others, therefore when I get hurt his job is to heal me. If I die then obviously I wasn't healed enough, boo on my noob healer."

While technically this is reasonable enough thinking, it suffers from being too simplistic. The priest's healing role is subjugated underneath the one big role of the entire group, under which all classes in every group are subject to. What is this secret underlying dominant role?

Aggro Management. By FAR the most important underlying role of all groups towards completing their goals successfully (AND quickly, to the surprise of some) lies entirely in how they manage group Aggro.

But what do I mean by Aggro Management? Let me provide an illustration.

An intrepid group of bold young explorers ventures out of Ironforge, on a mission to wreak havoc and destruction upon Scarlet Commander Mograine. The team is composed of a priest, a mage, a warrior, a paladin, and a hunter. They are all friends in real life, and they are all in the same guild together. They have fun playing but primarily play solo, and haven't done much instancing together.

The first few pulls are a breeze. The mage knows how to poly, the hunter uses some slowing traps, the warrior beats on guys, and the priest keeps everyone's health topped off. The paladin runs around crying about some "seal of the crusader" thing, but nobody knows what he's talking about. At least he keeps up on the blessings.

Then the pulls get just a little bit harder, and the dymanics change completely. Mobs start breaking suddenly, first for the hunter, or for the mage. Their health starts going down fast. They scream for a heal. The priest is confused and worried, these are his friends he's playing with, he's supposed to keep them alive! He's tossing flash heals, renews, and sheilds all over the place, he's using fade at every opportunity, he's shielding and healing himself during pulls to stay alive, and after every single pull he is /oom.

Sound familiar? What has happened is that players in this group have not adapted correctly to the group dynamic.

It is important to note that this is very understandable. When dps classes solo, they always have ALL of the aggro - they are used to being attacked. Why should they think they're not supposed to be attacked when they get into instances, that's what healers are for right?

Again, this kind of thinking has some merit to it, but it's just too simplistic.

In a group, if you are not either A - a tank, or B - an aoe caster who is currently aoe'ing, then you shouldn't need more than one or two renews in any pull, (now of course stuff goes wack from time to time, but that's what all that extra mana is for).

Why is this? If you are taking damage, it means that you are pulling aggro away from the tank. You have violated the most important rule in groups (Aggro Management). For the priest to expend the mana necessary to heal you would likely place him at the top of the hate list, making it that much harder on the warrior to do his job.

It's a Domino effect - if aggro doesn't stay where it should, it's gonna bounce around until the priest is dead or /oom.

For this reason I would like to draw attention between the idea of "healing" and the idea of "covering". If Paul the Priest notices that his best friend Hank the Hunter is in trouble because he's absolutely laying into the pulled mob, for Paul to heal Hank is not "healing" him as much as it is "covering" Hank's CRITICAL error. It is categorically the same as Paul spamming prayer of healing throughout the entire fight. Will it keep everyone healthy, yes, until Aggro gets broken (until the Aggro Management rule has been violated).

When you think about it, it isn't a very "nice" idea - most Priests ARE Priests because they enjoy keeping their friends alive.

What I'm attempting to illustrate is that Aggro Management is not something only a priest or warrior need to know about - it is the single most critical concept towards a good group.

Do you see how this places priests in a tricky situation? If Hank the Hunter violates Aggro, all is not lost - the priest can still elect to heal him. By "covering" his mistake the group is now at a greater likelyhood for a wipe, but the priest feels happy knowing that his friend isn't dead because of him.

My suggestion to remedy the sitution might sound harsh, but it will only be so if you don't understand the concepts I'm talking about. My suggestion to Paul the Priest in this situation is to give Hank the Hunter, his best friend, ONE or TWO renews, and otherwise let him die.

What what waht!?!?

By healing Hank you are preventing him from learning how to play his class properly. He should not be pulling aggro away from the tank. His critical error is only compounded if you heal him.

What I am NOT saying is that you get to be a jerk, that you get to "choose" who you heal, or any of this elitist-minded bs that this forum seems so freaked out over.

After the first pull, I'm sure Hank the Hunter will assume that you simply forgot to heal him. He probably won't even say anything about it. After two or three deaths in a row, however, he might be getting a little angry.

Please, please, please be nice. There's no need to say "cause you suck noob stop drawing aggro." Try to explain to him how critical it is to the success of the group that the aggro stays on the tank. Try to explain that if you (the priest) only have to heal the tank, the run will go faster and smoother than if Hank crams out the last few bits of dps that his character can provide. Try to explain to him that your job is not to keep everyone healthy, it is to keep everyone healthy WITHIN the contest of Aggro Management. Hopefully he'll understand.

"Healing" is a fun and rewarding role in instances. "Covering" is stressfull, thankless (surprisingly), and generally not-fun.

By "covering" the mistakes of other's you allow them to continue playing incorrectly, out of a misguided notion that being a priest means that you "ought" to do such things. Sterling Order of Knights :: View topic - Good priest post

World of Warcraft - FAQs & Guides - GameFAQs

World of Warcraft - FAQs & Guides - GameFAQs

Most Used Macros - WoWWiki

Most Used Macros - WoWWiki
Beastiary
Insurrection ::

Saturday, April 09, 2005

wow - Elune - Alliance - World of Warcraft Gold WOW Gold - Internet Game Exchange

I would never do this but it seems pretty cheap. $16.99 for 100 gold.
wow - Elune - Alliance - World of Warcraft Gold WOW Gold - Internet Game Exchange

Wednesday, April 06, 2005

Level 55 holy specced preist.
Valmorgan [Whisperwind]